config: move parsed model into schema crate
This commit is contained in:
parent
c8a6b69bf1
commit
a038855895
8 changed files with 266 additions and 239 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -808,6 +808,7 @@ dependencies = [
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name = "jay-config-schema"
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version = "0.1.0"
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dependencies = [
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"ahash",
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"jay-config",
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]
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@ -7,4 +7,5 @@ description = "Shared configuration schema declarations for the Jay compositor"
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repository = "https://github.com/mahkoh/jay"
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[dependencies]
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ahash = "0.8.11"
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jay-config = { version = "1.10.0", path = "../jay-config" }
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@ -9,6 +9,7 @@ pub mod animations;
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pub mod command;
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pub mod input;
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pub mod keymap;
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pub mod model;
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pub mod options;
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pub mod output;
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pub mod rules;
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@ -19,6 +20,7 @@ pub use animations::{AnimationCurveConfig, Animations};
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pub use command::{Exec, Status};
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pub use input::InputMatch;
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pub use keymap::ConfigKeymap;
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pub use model::{Action, ClientRule, Config, Input, InputMode, NamedAction, Shortcut, WindowRule};
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pub use options::{
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ColorManagement, Float, FocusHistory, Libei, RepeatRate, SimpleIm, Tearing, UiDrag, Vrr,
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Xwayland,
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239
jay-config-schema/src/model.rs
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239
jay-config-schema/src/model.rs
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@ -0,0 +1,239 @@
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use {
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crate::{
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Animations, ClientMatch, ColorManagement, ConfigConnector, ConfigDrmDevice, ConfigKeymap,
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DrmDeviceMatch, Exec, Float, FocusHistory, InputMatch, Libei, Output, OutputMatch,
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RepeatRate, SimpleCommand, SimpleIm, Status, Tearing, Theme, UiDrag, Vrr, WindowMatch,
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Xwayland,
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},
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ahash::AHashMap,
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jay_config::{
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Direction, Workspace,
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input::{
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FallbackOutputMode, SwitchEvent, acceleration::AccelProfile, clickmethod::ClickMethod,
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},
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keyboard::{ModifiedKeySym, mods::Modifiers, syms::KeySym},
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logging::LogLevel,
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video::GfxApi,
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window::TileState,
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workspace::WorkspaceDisplayOrder,
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},
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std::{rc::Rc, time::Duration},
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};
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#[derive(Debug, Clone)]
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#[expect(clippy::enum_variant_names)]
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pub enum Action {
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ConfigureConnector {
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con: ConfigConnector,
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},
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ConfigureDirectScanout {
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enabled: bool,
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},
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ConfigureDrmDevice {
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dev: ConfigDrmDevice,
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},
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ConfigureIdle {
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idle: Option<Duration>,
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grace_period: Option<Duration>,
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},
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ConfigureInput {
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input: Box<Input>,
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},
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ConfigureOutput {
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out: Output,
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},
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Exec {
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exec: Exec,
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},
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MoveToWorkspace {
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name: String,
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},
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Multi {
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actions: Vec<Action>,
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},
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SetEnv {
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env: Vec<(String, String)>,
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},
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SetGfxApi {
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api: GfxApi,
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},
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SetKeymap {
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map: ConfigKeymap,
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},
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SetLogLevel {
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level: LogLevel,
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},
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SetRenderDevice {
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dev: Box<DrmDeviceMatch>,
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},
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SetStatus {
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status: Option<Status>,
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},
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SetTheme {
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theme: Box<Theme>,
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},
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ShowWorkspace {
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name: String,
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output: Option<OutputMatch>,
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},
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SimpleCommand {
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cmd: SimpleCommand,
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},
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SwitchToVt {
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num: u32,
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},
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UnsetEnv {
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env: Vec<String>,
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},
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MoveToOutput {
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workspace: Option<Workspace>,
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output: Option<OutputMatch>,
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direction: Option<Direction>,
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},
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SetRepeatRate {
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rate: RepeatRate,
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},
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DefineAction {
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name: String,
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action: Box<Action>,
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},
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UndefineAction {
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name: String,
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},
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NamedAction {
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name: String,
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},
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CreateMark(u32),
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JumpToMark(u32),
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CopyMark(u32, u32),
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SetMode {
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name: String,
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latch: bool,
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},
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CreateVirtualOutput {
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name: String,
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},
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RemoveVirtualOutput {
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name: String,
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},
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Resize {
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dx1: i32,
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dy1: i32,
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dx2: i32,
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dy2: i32,
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},
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}
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#[derive(Debug, Clone)]
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pub struct ClientRule {
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pub name: Option<String>,
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pub match_: ClientMatch,
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pub action: Option<Action>,
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pub latch: Option<Action>,
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}
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#[derive(Debug, Clone)]
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pub struct WindowRule {
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pub name: Option<String>,
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pub match_: WindowMatch,
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pub action: Option<Action>,
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pub latch: Option<Action>,
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pub auto_focus: Option<bool>,
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pub initial_tile_state: Option<TileState>,
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}
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#[derive(Debug, Clone)]
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pub struct Input {
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pub tag: Option<String>,
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pub match_: InputMatch,
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pub accel_profile: Option<AccelProfile>,
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pub accel_speed: Option<f64>,
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pub tap_enabled: Option<bool>,
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pub tap_drag_enabled: Option<bool>,
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pub tap_drag_lock_enabled: Option<bool>,
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pub left_handed: Option<bool>,
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pub natural_scrolling: Option<bool>,
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pub click_method: Option<ClickMethod>,
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pub middle_button_emulation: Option<bool>,
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pub px_per_wheel_scroll: Option<f64>,
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pub transform_matrix: Option<[[f64; 2]; 2]>,
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pub keymap: Option<ConfigKeymap>,
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pub switch_actions: AHashMap<SwitchEvent, Action>,
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pub output: Option<Option<OutputMatch>>,
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pub calibration_matrix: Option<[[f32; 3]; 2]>,
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}
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#[derive(Debug, Clone)]
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pub struct Shortcut {
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pub mask: Modifiers,
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pub keysym: ModifiedKeySym,
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pub action: Action,
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pub latch: Option<Action>,
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}
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#[derive(Debug, Clone)]
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pub struct NamedAction {
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pub name: Rc<String>,
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pub action: Action,
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}
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#[derive(Clone, Debug)]
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pub struct InputMode {
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pub parent: Option<String>,
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pub shortcuts: Vec<Shortcut>,
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}
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#[derive(Debug, Clone)]
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pub struct Config {
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pub keymap: Option<ConfigKeymap>,
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pub repeat_rate: Option<RepeatRate>,
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pub shortcuts: Vec<Shortcut>,
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pub on_graphics_initialized: Option<Action>,
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pub on_idle: Option<Action>,
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pub status: Option<Status>,
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pub connectors: Vec<ConfigConnector>,
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pub outputs: Vec<Output>,
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pub workspace_capture: bool,
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pub env: Vec<(String, String)>,
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pub on_startup: Option<Action>,
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pub keymaps: Vec<ConfigKeymap>,
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pub auto_reload: Option<bool>,
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pub log_level: Option<LogLevel>,
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pub clean_logs_older_than: Option<Duration>,
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pub theme: Theme,
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pub gfx_api: Option<GfxApi>,
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pub direct_scanout_enabled: Option<bool>,
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pub drm_devices: Vec<ConfigDrmDevice>,
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pub render_device: Option<DrmDeviceMatch>,
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pub inputs: Vec<Input>,
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pub idle: Option<Duration>,
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pub grace_period: Option<Duration>,
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pub key_press_enables_dpms: Option<bool>,
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pub mouse_move_enables_dpms: Option<bool>,
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pub explicit_sync_enabled: Option<bool>,
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pub focus_follows_mouse: bool,
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pub window_management_key: Option<ModifiedKeySym>,
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pub vrr: Option<Vrr>,
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pub tearing: Option<Tearing>,
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pub libei: Libei,
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pub ui_drag: UiDrag,
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pub animations: Animations,
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pub xwayland: Option<Xwayland>,
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pub color_management: Option<ColorManagement>,
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pub float: Option<Float>,
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pub named_actions: Vec<NamedAction>,
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pub max_action_depth: u64,
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pub client_rules: Vec<ClientRule>,
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pub window_rules: Vec<WindowRule>,
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pub pointer_revert_key: Option<KeySym>,
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pub use_hardware_cursor: Option<bool>,
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pub show_bar: Option<bool>,
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pub show_titles: Option<bool>,
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pub focus_history: Option<FocusHistory>,
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pub middle_click_paste: Option<bool>,
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pub input_modes: AHashMap<String, InputMode>,
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pub workspace_display_order: Option<WorkspaceDisplayOrder>,
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pub simple_im: Option<SimpleIm>,
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pub fallback_output_mode: Option<FallbackOutputMode>,
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pub mouse_follows_focus: Option<bool>,
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}
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@ -18,252 +18,22 @@ use {
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toml::{self},
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},
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ahash::AHashMap,
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jay_config::{
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Direction, Workspace,
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input::{
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FallbackOutputMode, SwitchEvent, acceleration::AccelProfile, clickmethod::ClickMethod,
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},
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keyboard::{ModifiedKeySym, mods::Modifiers, syms::KeySym},
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logging::LogLevel,
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video::GfxApi,
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window::TileState,
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workspace::WorkspaceDisplayOrder,
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},
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std::{
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cell::RefCell,
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error::Error,
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rc::Rc,
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time::Duration,
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},
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thiserror::Error,
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toml::toml_parser,
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};
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pub use jay_config_schema::{
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AnimationCurveConfig, Animations, ClientMatch, ColorManagement, ConfigConnector,
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ConfigDrmDevice, ConfigKeymap, ConnectorMatch, DrmDeviceMatch, Exec, Float, FocusHistory,
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GenericMatch, InputMatch, Libei, MatchExactly, Mode, Output, OutputMatch, RepeatRate,
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SimpleCommand, SimpleIm, Status, Tearing, Theme, UiDrag, Vrr, WindowMatch, Xwayland,
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Action, AnimationCurveConfig, Animations, ClientMatch, ClientRule, ColorManagement, Config,
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ConfigConnector, ConfigDrmDevice, ConfigKeymap, ConnectorMatch, DrmDeviceMatch, Exec, Float,
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FocusHistory, GenericMatch, Input, InputMatch, InputMode, Libei, MatchExactly, Mode,
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NamedAction, Output, OutputMatch, RepeatRate, Shortcut, SimpleCommand, SimpleIm, Status,
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Tearing, Theme, UiDrag, Vrr, WindowMatch, WindowRule, Xwayland,
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};
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#[derive(Debug, Clone)]
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#[expect(clippy::enum_variant_names)]
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pub enum Action {
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ConfigureConnector {
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con: ConfigConnector,
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},
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ConfigureDirectScanout {
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enabled: bool,
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},
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ConfigureDrmDevice {
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dev: ConfigDrmDevice,
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},
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ConfigureIdle {
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idle: Option<Duration>,
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grace_period: Option<Duration>,
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},
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ConfigureInput {
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input: Box<Input>,
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},
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ConfigureOutput {
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out: Output,
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},
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Exec {
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exec: Exec,
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},
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MoveToWorkspace {
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name: String,
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},
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Multi {
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actions: Vec<Action>,
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},
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SetEnv {
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env: Vec<(String, String)>,
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},
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SetGfxApi {
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api: GfxApi,
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},
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SetKeymap {
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map: ConfigKeymap,
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},
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SetLogLevel {
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level: LogLevel,
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},
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SetRenderDevice {
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dev: Box<DrmDeviceMatch>,
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},
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SetStatus {
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status: Option<Status>,
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},
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SetTheme {
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theme: Box<Theme>,
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},
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ShowWorkspace {
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name: String,
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output: Option<OutputMatch>,
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},
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SimpleCommand {
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cmd: SimpleCommand,
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},
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SwitchToVt {
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num: u32,
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},
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UnsetEnv {
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env: Vec<String>,
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},
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MoveToOutput {
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workspace: Option<Workspace>,
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output: Option<OutputMatch>,
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direction: Option<Direction>,
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},
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SetRepeatRate {
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rate: RepeatRate,
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},
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DefineAction {
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name: String,
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action: Box<Action>,
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},
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UndefineAction {
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name: String,
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},
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NamedAction {
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name: String,
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},
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CreateMark(u32),
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JumpToMark(u32),
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CopyMark(u32, u32),
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SetMode {
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name: String,
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latch: bool,
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},
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CreateVirtualOutput {
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name: String,
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},
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RemoveVirtualOutput {
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name: String,
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},
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Resize {
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dx1: i32,
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dy1: i32,
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dx2: i32,
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dy2: i32,
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},
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}
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#[derive(Debug, Clone)]
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pub struct ClientRule {
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pub name: Option<String>,
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pub match_: ClientMatch,
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pub action: Option<Action>,
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pub latch: Option<Action>,
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}
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#[derive(Debug, Clone)]
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pub struct WindowRule {
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pub name: Option<String>,
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pub match_: WindowMatch,
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pub action: Option<Action>,
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pub latch: Option<Action>,
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pub auto_focus: Option<bool>,
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pub initial_tile_state: Option<TileState>,
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}
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#[derive(Debug, Clone)]
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pub struct Input {
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pub tag: Option<String>,
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pub match_: InputMatch,
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pub accel_profile: Option<AccelProfile>,
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pub accel_speed: Option<f64>,
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pub tap_enabled: Option<bool>,
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pub tap_drag_enabled: Option<bool>,
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pub tap_drag_lock_enabled: Option<bool>,
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pub left_handed: Option<bool>,
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pub natural_scrolling: Option<bool>,
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pub click_method: Option<ClickMethod>,
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pub middle_button_emulation: Option<bool>,
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pub px_per_wheel_scroll: Option<f64>,
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pub transform_matrix: Option<[[f64; 2]; 2]>,
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pub keymap: Option<ConfigKeymap>,
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pub switch_actions: AHashMap<SwitchEvent, Action>,
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pub output: Option<Option<OutputMatch>>,
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pub calibration_matrix: Option<[[f32; 3]; 2]>,
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}
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#[derive(Debug, Clone)]
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pub struct Shortcut {
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pub mask: Modifiers,
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pub keysym: ModifiedKeySym,
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pub action: Action,
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pub latch: Option<Action>,
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}
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#[derive(Debug, Clone)]
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pub struct NamedAction {
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pub name: Rc<String>,
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pub action: Action,
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}
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#[derive(Clone, Debug)]
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pub struct InputMode {
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pub parent: Option<String>,
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pub shortcuts: Vec<Shortcut>,
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}
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#[derive(Debug, Clone)]
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pub struct Config {
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pub keymap: Option<ConfigKeymap>,
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pub repeat_rate: Option<RepeatRate>,
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pub shortcuts: Vec<Shortcut>,
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pub on_graphics_initialized: Option<Action>,
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pub on_idle: Option<Action>,
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pub status: Option<Status>,
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pub connectors: Vec<ConfigConnector>,
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pub outputs: Vec<Output>,
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pub workspace_capture: bool,
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pub env: Vec<(String, String)>,
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pub on_startup: Option<Action>,
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pub keymaps: Vec<ConfigKeymap>,
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pub auto_reload: Option<bool>,
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pub log_level: Option<LogLevel>,
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pub clean_logs_older_than: Option<Duration>,
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pub theme: Theme,
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pub gfx_api: Option<GfxApi>,
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pub direct_scanout_enabled: Option<bool>,
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pub drm_devices: Vec<ConfigDrmDevice>,
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pub render_device: Option<DrmDeviceMatch>,
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pub inputs: Vec<Input>,
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pub idle: Option<Duration>,
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pub grace_period: Option<Duration>,
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pub key_press_enables_dpms: Option<bool>,
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pub mouse_move_enables_dpms: Option<bool>,
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pub explicit_sync_enabled: Option<bool>,
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pub focus_follows_mouse: bool,
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pub window_management_key: Option<ModifiedKeySym>,
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pub vrr: Option<Vrr>,
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pub tearing: Option<Tearing>,
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pub libei: Libei,
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pub ui_drag: UiDrag,
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pub animations: Animations,
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pub xwayland: Option<Xwayland>,
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pub color_management: Option<ColorManagement>,
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pub float: Option<Float>,
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pub named_actions: Vec<NamedAction>,
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pub max_action_depth: u64,
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pub client_rules: Vec<ClientRule>,
|
||||
pub window_rules: Vec<WindowRule>,
|
||||
pub pointer_revert_key: Option<KeySym>,
|
||||
pub use_hardware_cursor: Option<bool>,
|
||||
pub show_bar: Option<bool>,
|
||||
pub show_titles: Option<bool>,
|
||||
pub focus_history: Option<FocusHistory>,
|
||||
pub middle_click_paste: Option<bool>,
|
||||
pub input_modes: AHashMap<String, InputMode>,
|
||||
pub workspace_display_order: Option<WorkspaceDisplayOrder>,
|
||||
pub simple_im: Option<SimpleIm>,
|
||||
pub fallback_output_mode: Option<FallbackOutputMode>,
|
||||
pub mouse_follows_focus: Option<bool>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Error)]
|
||||
pub enum ConfigError {
|
||||
#[error("Could not parse the toml document")]
|
||||
|
|
|
|||
|
|
@ -128,7 +128,17 @@ impl FnBuilder for ShortcutFnBuilder<'_> {
|
|||
}
|
||||
}
|
||||
|
||||
impl Action {
|
||||
trait ActionExt {
|
||||
fn into_fn(self, state: &Rc<State>) -> Box<dyn Fn()>;
|
||||
|
||||
fn into_rc_fn(self, state: &Rc<State>) -> Rc<dyn Fn()>;
|
||||
|
||||
fn into_shortcut_fn(self, state: &Rc<State>) -> Rc<dyn Fn()>;
|
||||
|
||||
fn into_fn_impl<B: FnBuilder>(self, b: &B, state: &Rc<State>) -> B::Output;
|
||||
}
|
||||
|
||||
impl ActionExt for Action {
|
||||
fn into_fn(self, state: &Rc<State>) -> Box<dyn Fn()> {
|
||||
self.into_fn_impl(&BoxFnBuilder, state)
|
||||
}
|
||||
|
|
@ -723,7 +733,11 @@ impl InputMatchExt for InputMatch {
|
|||
}
|
||||
}
|
||||
|
||||
impl Input {
|
||||
trait InputExt {
|
||||
fn apply(&self, c: InputDevice, state: &State);
|
||||
}
|
||||
|
||||
impl InputExt for Input {
|
||||
fn apply(&self, c: InputDevice, state: &State) {
|
||||
if let Some(v) = self.accel_profile {
|
||||
c.set_accel_profile(v);
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use {
|
||||
crate::{
|
||||
State,
|
||||
ActionExt, State,
|
||||
config::{ClientMatch, ClientRule, GenericMatch, WindowMatch, WindowRule},
|
||||
},
|
||||
ahash::{AHashMap, AHashSet},
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use {
|
||||
crate::{
|
||||
State,
|
||||
ActionExt, State,
|
||||
config::{Action, InputMode, Shortcut, SimpleCommand},
|
||||
},
|
||||
ahash::{AHashMap, AHashSet},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue