vulkan: use single push constant range per pipeline
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11 changed files with 71 additions and 140 deletions
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@ -1,9 +1,7 @@
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#version 450
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//#extension GL_EXT_debug_printf : enable
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layout(push_constant, std430) uniform Data {
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layout(offset = 0) vec2 pos[4];
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} data;
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#include "fill.common.glsl"
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void main() {
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vec2 pos;
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