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wry/src/gfx_apis/vulkan/shaders/fill.vert

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376 B
GLSL

#version 450
//#extension GL_EXT_debug_printf : enable
#include "fill.common.glsl"
void main() {
vec2 pos;
switch (gl_VertexIndex) {
case 0: pos = data.pos[0]; break;
case 1: pos = data.pos[1]; break;
case 2: pos = data.pos[2]; break;
case 3: pos = data.pos[3]; break;
}
gl_Position = vec4(pos, 0.0, 1.0);
// debugPrintfEXT("gl_Position = %v4f", gl_Position);
}