16 lines
376 B
GLSL
16 lines
376 B
GLSL
#version 450
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//#extension GL_EXT_debug_printf : enable
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#include "fill.common.glsl"
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void main() {
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vec2 pos;
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switch (gl_VertexIndex) {
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case 0: pos = data.pos[0]; break;
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case 1: pos = data.pos[1]; break;
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case 2: pos = data.pos[2]; break;
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case 3: pos = data.pos[3]; break;
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}
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gl_Position = vec4(pos, 0.0, 1.0);
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// debugPrintfEXT("gl_Position = %v4f", gl_Position);
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}
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