19 lines
499 B
GLSL
19 lines
499 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 if_pos;
|
|
layout(location = 1) in vec2 it_pos;
|
|
layout(location = 2) in vec4 i_color;
|
|
|
|
layout(location = 0) out vec4 o_color;
|
|
layout(location = 1) out vec2 ot_pos;
|
|
|
|
void main() {
|
|
o_color = i_color;
|
|
o_color.rgb = mix(
|
|
o_color.rgb / vec3(12.92),
|
|
pow((o_color.rgb + vec3(0.055)) / vec3(1.055), vec3(2.4)),
|
|
greaterThan(o_color.rgb, vec3(0.04045))
|
|
);
|
|
ot_pos = it_pos;
|
|
gl_Position = vec4(if_pos.x, if_pos.y, 0.0, 1.0);
|
|
}
|