317 lines
6.8 KiB
Rust
317 lines
6.8 KiB
Rust
use {
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crate::{
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backend::KeyState,
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client::{Client, ClientId},
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fixed::Fixed,
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ifs::{
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wl_seat::{wl_pointer::PendingScroll, Dnd, NodeSeatState, WlSeatGlobal},
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wl_surface::WlSurface,
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},
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rect::Rect,
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render::Renderer,
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utils::numcell::NumCell,
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xkbcommon::ModifierState,
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},
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jay_config::Direction as JayDirection,
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std::{
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fmt::{Debug, Display},
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rc::Rc,
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},
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};
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pub use {
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container::*, containing::*, display::*, float::*, output::*, placeholder::*, stacked::*,
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toplevel::*, walker::*, workspace::*,
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};
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mod container;
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mod containing;
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mod display;
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mod float;
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mod output;
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mod placeholder;
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mod stacked;
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mod toplevel;
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mod walker;
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mod workspace;
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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pub enum Direction {
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Unspecified,
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Left,
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Down,
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Up,
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Right,
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}
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impl From<JayDirection> for Direction {
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fn from(d: JayDirection) -> Self {
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match d {
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JayDirection::Left => Self::Left,
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JayDirection::Down => Self::Down,
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JayDirection::Up => Self::Up,
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JayDirection::Right => Self::Right,
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}
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}
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}
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pub struct NodeIds {
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next: NumCell<u32>,
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}
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impl Default for NodeIds {
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fn default() -> Self {
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Self {
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next: NumCell::new(1),
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}
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}
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}
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impl NodeIds {
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pub fn next<T: From<NodeId>>(&self) -> T {
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NodeId(self.next.fetch_add(1)).into()
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct NodeId(pub u32);
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impl NodeId {
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#[allow(dead_code)]
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pub fn raw(&self) -> u32 {
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self.0
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}
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}
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impl Display for NodeId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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Display::fmt(&self.0, f)
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}
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}
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum FindTreeResult {
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AcceptsInput,
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Other,
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}
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impl FindTreeResult {
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pub fn accepts_input(self) -> bool {
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self == Self::AcceptsInput
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}
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}
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pub trait Node: 'static {
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fn node_id(&self) -> NodeId;
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fn node_seat_state(&self) -> &NodeSeatState;
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fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor);
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fn node_visit_children(&self, visitor: &mut dyn NodeVisitor);
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fn node_visible(&self) -> bool;
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fn node_absolute_position(&self) -> Rect;
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fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str) {
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let _ = child;
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let _ = title;
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}
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fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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}
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fn node_active_changed(&self, active: bool) {
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let _ = active;
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}
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fn node_find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
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let _ = x;
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let _ = y;
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let _ = tree;
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FindTreeResult::Other
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}
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fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
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let _ = (child, width, height);
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}
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fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
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let _ = (child, active, depth);
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}
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fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
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let _ = renderer;
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let _ = x;
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let _ = y;
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}
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fn node_client(&self) -> Option<Rc<Client>> {
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None
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}
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fn node_client_id(&self) -> Option<ClientId> {
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self.node_client().map(|c| c.id)
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}
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fn node_toplevel(self: Rc<Self>) -> Option<Rc<dyn ToplevelNode>> {
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None
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}
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// EVENT HANDLERS
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fn node_on_key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
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let _ = seat;
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let _ = key;
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let _ = state;
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}
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fn node_on_mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
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let _ = seat;
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let _ = mods;
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}
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fn node_on_button(
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self: Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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button: u32,
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state: KeyState,
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serial: u32,
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) {
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let _ = seat;
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let _ = button;
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let _ = state;
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let _ = serial;
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}
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fn node_on_axis_event(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, event: &PendingScroll) {
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let _ = seat;
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let _ = event;
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}
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fn node_on_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn node_on_unfocus(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_leave(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn node_on_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn node_on_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn node_on_pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
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// log::info!("{} focus", std::any::type_name::<Self>());
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let _ = seat;
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}
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fn node_on_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn node_on_pointer_relative_motion(
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&self,
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seat: &Rc<WlSeatGlobal>,
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time_usec: u64,
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dx: Fixed,
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dy: Fixed,
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dx_unaccelerated: Fixed,
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dy_unaccelerated: Fixed,
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) {
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let _ = seat;
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let _ = time_usec;
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let _ = dx;
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let _ = dy;
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let _ = dx_unaccelerated;
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let _ = dy_unaccelerated;
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}
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fn node_on_dnd_drop(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn node_on_dnd_leave(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn node_on_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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let _ = serial;
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}
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fn node_on_dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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}
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// TYPE CONVERTERS
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fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>> {
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None
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}
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fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>> {
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None
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}
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fn node_into_workspace(self: Rc<Self>) -> Option<Rc<WorkspaceNode>> {
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None
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}
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fn node_into_output(self: Rc<Self>) -> Option<Rc<OutputNode>> {
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None
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}
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fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>> {
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None
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}
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fn node_into_containing_node(self: Rc<Self>) -> Option<Rc<dyn ContainingNode>> {
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None
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}
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// TYPE CHECKERS
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fn node_is_container(&self) -> bool {
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false
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}
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fn node_is_output(&self) -> bool {
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false
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}
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fn node_is_float(&self) -> bool {
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false
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}
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fn node_is_workspace(&self) -> bool {
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false
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}
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fn node_is_xwayland_surface(&self) -> bool {
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false
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}
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fn node_is_placeholder(&self) -> bool {
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false
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}
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}
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pub struct FoundNode {
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pub node: Rc<dyn Node>,
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pub x: i32,
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pub y: i32,
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}
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