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wry/src/damage.rs
2026-03-29 16:18:24 +02:00

309 lines
9.2 KiB
Rust

use {
crate::{
async_engine::AsyncEngine,
cmm::{cmm_manager::ColorManager, cmm_render_intent::RenderIntent},
fixed::Fixed,
ifs::wl_output::WlOutputGlobal,
rect::{Rect, Region},
renderer::renderer_base::RendererBase,
state::State,
theme::Color,
time::Time,
tree::Transform,
utils::{asyncevent::AsyncEvent, errorfmt::ErrorFmt, timer::TimerFd},
},
isnt::std_1::primitive::IsntSliceExt,
std::{
cell::{Cell, RefCell},
collections::VecDeque,
rc::Rc,
time::Duration,
},
uapi::c::CLOCK_MONOTONIC,
};
pub async fn visualize_damage(state: Rc<State>) {
let timer = match TimerFd::new(CLOCK_MONOTONIC) {
Ok(t) => t,
Err(e) => {
log::error!("Could not create timer fd: {}", ErrorFmt(e));
return;
}
};
loop {
state.damage_visualizer.entry_added.triggered().await;
let duration = Duration::from_millis(50);
let res = timer.program(Some(duration), Some(duration));
if let Err(e) = res {
log::error!("Could not program timer: {}", ErrorFmt(e));
return;
}
loop {
let res = timer.expired(&state.ring).await;
if let Err(e) = res {
log::error!("Could not wait for timer to expire: {}", ErrorFmt(e));
return;
}
if state.damage_visualizer.entries.borrow_mut().is_empty() {
break;
}
damage_all(&state);
}
let res = timer.program(None, None);
if let Err(e) = res {
log::error!("Could not disable timer: {}", ErrorFmt(e));
return;
}
}
}
fn damage_all(state: &State) {
for connector in state.connectors.lock().values() {
if connector.connected.get() {
let damage = &mut *connector.damage.borrow_mut();
damage.clear();
damage.push(connector.damage_intersect.get());
connector.damage();
}
}
}
pub struct DamageVisualizer {
eng: Rc<AsyncEngine>,
entries: RefCell<VecDeque<Damage>>,
entry_added: AsyncEvent,
enabled: Cell<bool>,
decay: Cell<Duration>,
color: Cell<Color>,
color_manager: Rc<ColorManager>,
}
const MAX_RECTS: usize = 100_000;
struct Damage {
time: Time,
rect: Rect,
}
impl DamageVisualizer {
pub fn new(eng: &Rc<AsyncEngine>, color_manager: &Rc<ColorManager>) -> Self {
Self {
eng: eng.clone(),
entries: Default::default(),
entry_added: Default::default(),
enabled: Default::default(),
decay: Cell::new(Duration::from_secs(2)),
color: Cell::new(Color::from_srgba_straight(255, 0, 0, 128)),
color_manager: color_manager.clone(),
}
}
pub fn add(&self, rect: Rect) {
if !self.enabled.get() {
return;
}
let entries = &mut *self.entries.borrow_mut();
if entries.is_empty() {
self.entry_added.trigger();
}
entries.push_back(Damage {
time: self.eng.now(),
rect,
});
if entries.len() > MAX_RECTS {
entries.pop_front();
}
}
pub fn set_enabled(&self, state: &State, enabled: bool) {
self.enabled.set(enabled);
if !enabled {
self.entries.borrow_mut().clear();
damage_all(state);
}
}
pub fn set_decay(&self, decay: Duration) {
let millis = decay.as_millis();
if millis == 0 || millis > u64::MAX as u128 {
return;
}
self.decay.set(decay);
}
pub fn set_color(&self, color: Color) {
self.color.set(color);
}
fn trim(&self) {
let now = self.eng.now();
let entries = &mut *self.entries.borrow_mut();
let decay = self.decay.get();
while let Some(first) = entries.front() {
if now - first.time >= decay {
entries.pop_front();
} else {
break;
}
}
}
pub fn render(&self, cursor_rect: &Rect, renderer: &mut RendererBase<'_>) {
if !self.enabled.get() {
return;
}
self.trim();
let now = self.eng.now();
let entries = &*self.entries.borrow();
let decay = self.decay.get();
let base_color = self.color.get();
let mut used = Region::default();
let dx = -cursor_rect.x1();
let dy = -cursor_rect.y1();
let decay_millis = decay.as_millis() as u64 as f32;
renderer.sync();
let srgb = &self.color_manager.srgb_gamma22().linear;
for entry in entries.iter().rev() {
let region = Region::new(entry.rect);
let region = region.subtract_cow(&used);
if region.is_not_empty() {
let age = (now - entry.time).as_millis() as u64 as f32 / decay_millis;
let color = base_color * (1.0 - age);
renderer.fill_boxes2(
region.rects(),
&color,
srgb,
RenderIntent::Perceptual,
dx,
dy,
);
used = used.union_cow(&region).into_owned();
}
}
}
pub fn copy_damage(&self, output: &WlOutputGlobal) {
if !self.enabled.get() {
return;
}
self.trim();
let entries = &*self.entries.borrow();
let pos = output.pos.get();
for entry in entries {
if entry.rect.intersects(&pos) {
output.add_damage_area(&entry.rect);
}
}
}
}
#[derive(Copy, Clone, Debug)]
pub struct DamageMatrix {
transform: Transform,
mx: f64,
my: f64,
dx: f64,
dy: f64,
smear: i32,
}
impl Default for DamageMatrix {
fn default() -> Self {
Self {
transform: Default::default(),
mx: 1.0,
my: 1.0,
dx: 0.0,
dy: 0.0,
smear: 0,
}
}
}
impl DamageMatrix {
pub fn apply(&self, dx: i32, dy: i32, rect: Rect) -> Rect {
let x1 = rect.x1() - self.smear;
let x2 = rect.x2() + self.smear;
let y1 = rect.y1() - self.smear;
let y2 = rect.y2() + self.smear;
let [x1, y1, x2, y2] = match self.transform {
Transform::None => [x1, y1, x2, y2],
Transform::Rotate90 => [-y2, x1, -y1, x2],
Transform::Rotate180 => [-x2, -y2, -x1, -y1],
Transform::Rotate270 => [y1, -x2, y2, -x1],
Transform::Flip => [-x2, y1, -x1, y2],
Transform::FlipRotate90 => [y1, x1, y2, x2],
Transform::FlipRotate180 => [x1, -y2, x2, -y1],
Transform::FlipRotate270 => [-y2, -x2, -y1, -x1],
};
let x1 = (x1 as f64 * self.mx + self.dx).floor() as i32 + dx;
let y1 = (y1 as f64 * self.my + self.dy).floor() as i32 + dy;
let x2 = (x2 as f64 * self.mx + self.dx).ceil() as i32 + dx;
let y2 = (y2 as f64 * self.my + self.dy).ceil() as i32 + dy;
Rect::new_saturating(x1, y1, x2, y2)
}
pub fn new(
transform: Transform,
legacy_scale: i32,
buffer_width: i32,
buffer_height: i32,
viewport: Option<[Fixed; 4]>,
dst_width: i32,
dst_height: i32,
) -> DamageMatrix {
let mut buffer_width = buffer_width as f64;
let mut buffer_height = buffer_height as f64;
let dst_width = dst_width as f64;
let dst_height = dst_height as f64;
let mut mx = 1.0;
let mut my = 1.0;
if legacy_scale != 1 {
let scale_inv = 1.0 / (legacy_scale as f64);
mx = scale_inv;
my = scale_inv;
buffer_width *= scale_inv;
buffer_height *= scale_inv;
}
let (mut buffer_width, mut buffer_height) =
transform.maybe_swap((buffer_width, buffer_height));
let (mut dx, mut dy) = match transform {
Transform::None => (0.0, 0.0),
Transform::Rotate90 => (buffer_width, 0.0),
Transform::Rotate180 => (buffer_width, buffer_height),
Transform::Rotate270 => (0.0, buffer_height),
Transform::Flip => (buffer_width, 0.0),
Transform::FlipRotate90 => (0.0, 0.0),
Transform::FlipRotate180 => (0.0, buffer_height),
Transform::FlipRotate270 => (buffer_width, buffer_height),
};
if let Some([x, y, w, h]) = viewport {
dx -= x.to_f64();
dy -= y.to_f64();
buffer_width = w.to_f64();
buffer_height = h.to_f64();
}
let mut smear = false;
if dst_width != buffer_width {
let scale = dst_width / buffer_width;
mx *= scale;
dx *= scale;
smear |= dst_width > buffer_width;
}
if dst_height != buffer_height {
let scale = dst_height / buffer_height;
my *= scale;
dy *= scale;
smear |= dst_height > buffer_height;
}
DamageMatrix {
transform,
mx,
my,
dx,
dy,
smear: smear as _,
}
}
}