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wry/compile-shaders/core/src/main.rs
2026-03-07 15:17:48 +01:00

8 lines
154 B
Rust

use compile_shaders_core::{update_hash, TREES};
fn main() -> anyhow::Result<()> {
for tree in TREES {
update_hash(tree)?;
}
Ok(())
}