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wry/jay-config/src/input.rs
Julian Orth e52a60b3b6 wayland: implement scaling
This involves many subsystems:

- config:
    - allow setting the connector scale
    - allow setting the cursor size
- cursors:
    - load server cursors for all requested sizes and scales
- wl_surface:
    - track the output the surface belongs to
    - send wl_surface.enter/leave
- wl_output:
    - implement wl_output.scale
- text:
    - pre-render texts for all used scales
- renderer:
    - properly align scale textures and rectangles
- wp_fractional_scale:
    - new interface for fractional scaling
2022-05-30 17:00:25 +02:00

277 lines
8.5 KiB
Rust

//! Tools for configuring input devices.
pub mod acceleration;
pub mod capability;
use {
crate::{
input::{acceleration::AccelProfile, capability::Capability},
keyboard::Keymap,
Axis, Direction, ModifiedKeySym, Workspace,
},
bincode::{Decode, Encode},
};
/// An input device.
#[derive(Encode, Decode, Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub struct InputDevice(pub u64);
impl InputDevice {
/// Assigns the input device to a seat.
pub fn set_seat(self, seat: Seat) {
get!().set_seat(self, seat)
}
/// Returns whether the device has the specified capability.
pub fn has_capability(self, cap: Capability) -> bool {
get!(false).has_capability(self, cap)
}
/// Sets the device to be left handed.
///
/// This has the effect of swapping the left and right mouse button. See the libinput
/// documentation for more details.
pub fn set_left_handed(self, left_handed: bool) {
get!().set_left_handed(self, left_handed);
}
/// Sets the acceleration profile of the device.
///
/// This corresponds to the libinput setting of the same name.
pub fn set_accel_profile(self, profile: AccelProfile) {
get!().set_accel_profile(self, profile);
}
/// Sets the acceleration speed of the device.
///
/// This corresponds to the libinput setting of the same name.
pub fn set_accel_speed(self, speed: f64) {
get!().set_accel_speed(self, speed);
}
/// Sets the transformation matrix of the device.
///
/// This is not a libinput setting but a setting of the compositor. It currently affects
/// relative mouse motions in that the matrix is applied to the motion. To reduce the mouse
/// speed to 35%, use the following matrix:
///
/// ```text
/// [
/// [0.35, 1.0],
/// [1.0, 0.35],
/// ]
/// ```
///
/// This might give you better results than using `set_accel_profile` and `set_accel_speed`.
pub fn set_transform_matrix(self, matrix: [[f64; 2]; 2]) {
get!().set_transform_matrix(self, matrix);
}
/// Returns the name of the device.
pub fn name(self) -> String {
get!(String::new()).device_name(self)
}
/// Sets how many pixel to scroll per scroll wheel dedent.
///
/// Default: `15.0`
///
/// This setting has no effect on non-wheel input such as touchpads.
///
/// Some mouse wheels support high-resolution scrolling without discrete steps. In
/// this case a value proportional to this setting will be used.
pub fn set_px_per_wheel_scroll(self, px: f64) {
get!().set_px_per_wheel_scroll(self, px);
}
}
/// A seat.
#[derive(Encode, Decode, Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub struct Seat(pub u64);
impl Seat {
pub const INVALID: Self = Self(0);
/// Returns whether the seat is invalid.
pub fn is_invalid(self) -> bool {
self == Self::INVALID
}
#[doc(hidden)]
pub fn raw(self) -> u64 {
self.0
}
#[doc(hidden)]
pub fn from_raw(raw: u64) -> Self {
Self(raw)
}
/// Sets the size of the cursor theme.
///
/// Default: 16.
pub fn set_cursor_size(self, size: i32) {
get!().set_cursor_size(self, size)
}
/// Creates a compositor-wide hotkey.
///
/// The closure is invoked when the user presses the last key of the modified keysym.
/// Note that the keysym is calculated without modifiers applied. To perform an action
/// when `SHIFT+k` is pressed, use `SHIFT | SYM_k` not `SHIFT | SYM_K`.
pub fn bind<T: Into<ModifiedKeySym>, F: Fn() + 'static>(self, mod_sym: T, f: F) {
get!().bind(self, mod_sym, f)
}
/// Unbinds a hotkey.
pub fn unbind<T: Into<ModifiedKeySym>>(self, mod_sym: T) {
get!().unbind(self, mod_sym)
}
/// Moves the keyboard focus of the seat in the specified direction.
pub fn focus(self, direction: Direction) {
get!().focus(self, direction)
}
/// Moves the focused window in the specified direction.
pub fn move_(self, direction: Direction) {
get!().move_(self, direction)
}
/// Sets the keymap of the seat.
pub fn set_keymap(self, keymap: Keymap) {
get!().seat_set_keymap(self, keymap)
}
/// Returns the repeat rate of the seat.
///
/// The returned tuple is `(rate, delay)` where `rate` is the number of times keys repeat per second
/// and `delay` is the time after the button press after which keys start repeating.
pub fn repeat_rate(self) -> (i32, i32) {
get!((25, 250)).seat_get_repeat_rate(self)
}
/// Sets the repeat rate of the seat.
pub fn set_repeat_rate(self, rate: i32, delay: i32) {
get!().seat_set_repeat_rate(self, rate, delay)
}
/// Returns whether the parent-container of the currently focused window is in mono-mode.
pub fn mono(self) -> bool {
get!(false).mono(self)
}
/// Sets whether the parent-container of the currently focused window is in mono-mode.
pub fn set_mono(self, mono: bool) {
get!().set_mono(self, mono)
}
/// Toggles whether the parent-container of the currently focused window is in mono-mode.
pub fn toggle_mono(self) {
self.set_mono(!self.mono());
}
/// Returns the split axis of the parent-container of the currently focused window.
pub fn split(self) -> Axis {
get!(Axis::Horizontal).split(self)
}
/// Sets the split axis of the parent-container of the currently focused window.
pub fn set_split(self, axis: Axis) {
get!().set_split(self, axis)
}
/// Toggles the split axis of the parent-container of the currently focused window.
pub fn toggle_split(self) {
self.set_split(self.split().other());
}
/// Returns the input devices assigned to this seat.
pub fn input_devices(self) -> Vec<InputDevice> {
get!().get_input_devices(Some(self))
}
/// Creates a new container with the specified split in place of the currently focused window.
pub fn create_split(self, axis: Axis) {
get!().create_split(self, axis);
}
/// Focuses the parent node of the currently focused window.
pub fn focus_parent(self) {
get!().focus_parent(self);
}
/// Requests the currently focused window to be closed.
pub fn close(self) {
get!().close(self);
}
/// Returns whether the currently focused window is floating.
pub fn get_floating(self) -> bool {
get!().get_floating(self)
}
/// Sets whether the currently focused window is floating.
pub fn set_floating(self, floating: bool) {
get!().set_floating(self, floating);
}
/// Toggles whether the currently focused window is floating.
pub fn toggle_floating(self) {
get!().toggle_floating(self);
}
/// Shows the workspace and sets the keyboard focus of the seat to that workspace.
///
/// If the workspace doesn't currently exist, it is created on the output that contains the
/// seat's cursor.
pub fn show_workspace(self, workspace: Workspace) {
get!().show_workspace(self, workspace)
}
/// Moves the currently focused window to the workspace.
pub fn set_workspace(self, workspace: Workspace) {
get!().set_workspace(self, workspace)
}
/// Toggles whether the currently focused window is fullscreen.
pub fn toggle_fullscreen(self) {
let c = get!();
c.set_fullscreen(self, !c.get_fullscreen(self));
}
/// Returns whether the currently focused window is fullscreen.
pub fn fullscreen(self) -> bool {
get!(false).get_fullscreen(self)
}
/// Sets whether the currently focused window is fullscreen.
pub fn set_fullscreen(self, fullscreen: bool) {
get!().set_fullscreen(self, fullscreen)
}
}
/// Returns all seats.
pub fn get_seats() -> Vec<Seat> {
get!().seats()
}
/// Returns all input devices.
pub fn input_devices() -> Vec<InputDevice> {
get!().get_input_devices(None)
}
/// Returns or creates a seat.
///
/// Seats are identified by their name. If no seat with the name exists, a new seat will be created.
pub fn get_seat(name: &str) -> Seat {
get!(Seat(0)).get_seat(name)
}
/// Sets a closure to run when a new seat has been created.
pub fn on_new_seat<F: Fn(Seat) + 'static>(f: F) {
get!().on_new_seat(f)
}
/// Sets a closure to run when a new input device has been added.
pub fn on_new_input_device<F: Fn(InputDevice) + 'static>(f: F) {
get!().on_new_input_device(f)
}