717 lines
22 KiB
Rust
717 lines
22 KiB
Rust
use {
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crate::{
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backend::KeyState,
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client::{Client, ClientId},
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fixed::Fixed,
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ifs::{
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wl_seat::{wl_pointer::PendingScroll, Dnd, NodeSeatState, WlSeatGlobal},
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wl_surface::WlSurface,
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},
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rect::Rect,
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render::Renderer,
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utils::numcell::NumCell,
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xkbcommon::ModifierState,
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},
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jay_config::Direction,
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std::{
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fmt::{Debug, Display},
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rc::Rc,
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},
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};
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pub use {
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container::*, display::*, float::*, fullscreen::*, output::*, placeholder::*, toplevel::*,
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walker::*, workspace::*,
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};
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mod container;
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mod display;
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mod float;
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mod fullscreen;
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mod output;
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mod placeholder;
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mod toplevel;
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mod walker;
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mod workspace;
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pub struct NodeIds {
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next: NumCell<u32>,
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}
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impl Default for NodeIds {
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fn default() -> Self {
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Self {
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next: NumCell::new(1),
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}
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}
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}
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impl NodeIds {
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pub fn next<T: From<NodeId>>(&self) -> T {
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NodeId(self.next.fetch_add(1)).into()
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}
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct NodeId(pub u32);
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impl NodeId {
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#[allow(dead_code)]
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pub fn raw(&self) -> u32 {
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self.0
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}
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}
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impl Display for NodeId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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Display::fmt(&self.0, f)
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}
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}
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#[derive(Copy, Clone, Eq, PartialEq)]
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pub enum FindTreeResult {
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AcceptsInput,
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Other,
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}
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impl FindTreeResult {
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pub fn accepts_input(self) -> bool {
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self == Self::AcceptsInput
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}
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}
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pub trait SizedNode: Sized + 'static {
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fn id(&self) -> NodeId;
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fn seat_state(&self) -> &NodeSeatState;
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fn destroy_node(&self, detach: bool);
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fn visit(self: &Rc<Self>, visitor: &mut dyn NodeVisitor);
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fn visit_children(&self, visitor: &mut dyn NodeVisitor);
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fn visible(&self) -> bool;
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fn parent(&self) -> Option<Rc<dyn Node>>;
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fn last_active_child(self: &Rc<Self>) -> Rc<dyn Node> {
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self.clone()
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}
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fn set_visible(&self, visible: bool) {
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let _ = visible;
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}
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fn get_workspace(&self) -> Option<Rc<WorkspaceNode>> {
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None
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}
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fn child_title_changed(self: &Rc<Self>, child: &dyn Node, title: &str) {
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let _ = child;
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let _ = title;
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}
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fn get_parent_mono(&self) -> Option<bool> {
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None
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}
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fn get_parent_split(&self) -> Option<ContainerSplit> {
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None
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}
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fn set_parent_mono(&self, mono: bool) {
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let _ = mono;
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}
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fn set_parent_split(&self, split: ContainerSplit) {
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let _ = split;
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}
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fn get_mono(&self) -> Option<bool> {
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None
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}
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fn get_split(&self) -> Option<ContainerSplit> {
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None
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}
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fn set_mono(self: &Rc<Self>, child: Option<&dyn Node>) {
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let _ = child;
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}
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fn set_split(self: &Rc<Self>, split: ContainerSplit) {
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let _ = split;
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}
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fn create_split(self: &Rc<Self>, split: ContainerSplit) {
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let _ = split;
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}
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fn focus_self(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn do_focus(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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}
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fn close(self: &Rc<Self>) {
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// nothing
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}
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fn move_focus(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let _ = seat;
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let _ = direction;
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}
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fn move_self(self: &Rc<Self>, direction: Direction) {
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let _ = direction;
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}
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fn move_focus_from_child(
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self: &Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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child: &dyn Node,
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direction: Direction,
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) {
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let _ = seat;
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let _ = direction;
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let _ = child;
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}
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fn move_child(self: &Rc<Self>, child: Rc<dyn Node>, direction: Direction) {
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let _ = direction;
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let _ = child;
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}
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fn absolute_position(&self) -> Rect {
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Rect::new_empty(0, 0)
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}
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fn absolute_position_constrains_input(&self) -> bool {
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true
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}
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fn active_changed(&self, active: bool) {
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let _ = active;
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}
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fn key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
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let _ = seat;
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let _ = key;
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let _ = state;
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}
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fn mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
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let _ = seat;
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let _ = mods;
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}
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fn button(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, button: u32, state: KeyState, serial: u32) {
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let _ = seat;
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let _ = button;
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let _ = state;
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let _ = serial;
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}
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fn axis_event(self: &Rc<Self>, seat: &WlSeatGlobal, event: &PendingScroll) {
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let _ = seat;
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let _ = event;
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}
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fn focus(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn focus_parent(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn toggle_floating(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn unfocus(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
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let _ = x;
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let _ = y;
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let _ = tree;
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FindTreeResult::Other
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}
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fn replace_child(self: &Rc<Self>, old: &dyn Node, new: Rc<dyn Node>) {
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let _ = old;
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let _ = new;
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}
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fn remove_child(self: &Rc<Self>, child: &dyn Node) {
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self.remove_child2(child, false);
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}
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fn remove_child2(self: &Rc<Self>, child: &dyn Node, preserve_focus: bool) {
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let _ = child;
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let _ = preserve_focus;
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}
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fn child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
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let _ = (child, width, height);
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}
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fn child_active_changed(self: &Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
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let _ = (child, active, depth);
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}
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fn leave(&self, seat: &WlSeatGlobal) {
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let _ = seat;
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}
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fn pointer_enter(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
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let _ = seat;
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}
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fn pointer_motion(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
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let _ = seat;
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let _ = x;
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let _ = y;
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}
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fn render(&self, renderer: &mut Renderer, x: i32, y: i32) {
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let _ = renderer;
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let _ = x;
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let _ = y;
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}
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fn into_float(self: &Rc<Self>) -> Option<Rc<FloatNode>> {
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None
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}
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fn into_container(self: &Rc<Self>) -> Option<Rc<ContainerNode>> {
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None
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}
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fn into_workspace(self: &Rc<Self>) -> Option<Rc<WorkspaceNode>> {
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None
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}
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fn is_container(&self) -> bool {
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false
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}
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fn is_output(&self) -> bool {
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false
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}
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fn into_output(self: &Rc<Self>) -> Option<Rc<OutputNode>> {
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None
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}
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fn accepts_child(&self, node: &dyn Node) -> bool {
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let _ = node;
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false
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}
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fn insert_child(self: &Rc<Self>, node: Rc<dyn Node>, direction: Direction) {
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let _ = node;
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let _ = direction;
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}
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fn is_float(&self) -> bool {
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false
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}
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fn is_workspace(&self) -> bool {
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false
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}
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fn change_extents(self: &Rc<Self>, rect: &Rect) {
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let _ = rect;
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}
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fn set_workspace(self: &Rc<Self>, ws: &Rc<WorkspaceNode>) {
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let _ = ws;
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}
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fn set_parent(self: &Rc<Self>, parent: Rc<dyn Node>) {
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let _ = parent;
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}
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fn client(&self) -> Option<Rc<Client>> {
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None
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}
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fn client_id(&self) -> Option<ClientId> {
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self.client().map(|c| c.id)
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}
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fn into_surface(self: &Rc<Self>) -> Option<Rc<WlSurface>> {
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None
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}
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fn dnd_drop(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn dnd_leave(&self, dnd: &Dnd) {
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let _ = dnd;
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}
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fn dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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let _ = serial;
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}
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fn dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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let _ = dnd;
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let _ = x;
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let _ = y;
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}
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fn is_xwayland_surface(&self) -> bool {
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false
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}
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fn fullscreen(&self) -> bool {
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false
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}
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fn set_fullscreen(self: &Rc<Self>, fullscreen: bool) {
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let _ = fullscreen;
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}
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}
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pub trait Node {
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fn node_id(&self) -> NodeId;
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fn node_seat_state(&self) -> &NodeSeatState;
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fn node_destroy(&self, detach: bool);
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fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor);
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fn node_visit_children(&self, visitor: &mut dyn NodeVisitor);
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fn node_visible(&self) -> bool;
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fn node_parent(&self) -> Option<Rc<dyn Node>>;
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fn node_last_active_child(self: Rc<Self>) -> Rc<dyn Node>;
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fn node_set_visible(&self, visible: bool);
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fn node_get_workspace(&self) -> Option<Rc<WorkspaceNode>>;
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fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str);
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fn node_get_parent_mono(&self) -> Option<bool>;
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fn node_get_parent_split(&self) -> Option<ContainerSplit>;
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fn node_set_parent_mono(&self, mono: bool);
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fn node_set_parent_split(&self, split: ContainerSplit);
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fn node_get_mono(&self) -> Option<bool>;
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fn node_get_split(&self) -> Option<ContainerSplit>;
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fn node_set_mono(self: Rc<Self>, child: Option<&dyn Node>);
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fn node_set_split(self: Rc<Self>, split: ContainerSplit);
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fn node_create_split(self: Rc<Self>, split: ContainerSplit);
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fn node_focus_self(self: Rc<Self>, seat: &Rc<WlSeatGlobal>);
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fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction);
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fn node_close(self: Rc<Self>);
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fn node_move_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction);
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fn node_move_self(self: Rc<Self>, direction: Direction);
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fn node_move_focus_from_child(
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self: Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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child: &dyn Node,
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direction: Direction,
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);
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fn node_move_child(self: Rc<Self>, child: Rc<dyn Node>, direction: Direction);
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fn node_absolute_position(&self) -> Rect;
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fn node_absolute_position_constrains_input(&self) -> bool;
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fn node_active_changed(&self, active: bool);
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fn node_key(&self, seat: &WlSeatGlobal, key: u32, state: u32);
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fn node_mods(&self, seat: &WlSeatGlobal, mods: ModifierState);
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fn node_button(
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self: Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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button: u32,
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state: KeyState,
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serial: u32,
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);
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fn node_axis_event(self: Rc<Self>, seat: &WlSeatGlobal, event: &PendingScroll);
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fn node_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>);
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fn node_focus_parent(&self, seat: &Rc<WlSeatGlobal>);
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fn node_toggle_floating(self: Rc<Self>, seat: &Rc<WlSeatGlobal>);
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fn node_unfocus(&self, seat: &WlSeatGlobal);
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fn node_find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult;
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fn node_replace_child(self: Rc<Self>, old: &dyn Node, new: Rc<dyn Node>);
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fn node_remove_child(self: Rc<Self>, child: &dyn Node);
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fn node_remove_child2(self: Rc<Self>, child: &dyn Node, preserve_focus: bool);
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fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32);
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fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32);
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fn node_leave(&self, seat: &WlSeatGlobal);
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fn node_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed);
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fn node_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>);
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fn node_pointer_focus(&self, seat: &Rc<WlSeatGlobal>);
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fn node_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed);
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fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32);
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fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>>;
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fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>>;
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fn node_into_workspace(self: Rc<Self>) -> Option<Rc<WorkspaceNode>>;
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fn node_is_container(&self) -> bool;
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fn node_is_output(&self) -> bool;
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fn node_into_output(self: Rc<Self>) -> Option<Rc<OutputNode>>;
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fn node_accepts_child(&self, node: &dyn Node) -> bool;
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fn node_insert_child(self: Rc<Self>, node: Rc<dyn Node>, direction: Direction);
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fn node_is_float(&self) -> bool;
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fn node_is_workspace(&self) -> bool;
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fn node_change_extents(self: Rc<Self>, rect: &Rect);
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fn node_set_workspace(self: Rc<Self>, ws: &Rc<WorkspaceNode>);
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fn node_set_parent(self: Rc<Self>, parent: Rc<dyn Node>);
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fn node_client(&self) -> Option<Rc<Client>>;
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fn node_client_id(&self) -> Option<ClientId>;
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fn node_is_xwayland_surface(&self) -> bool;
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fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>>;
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fn node_dnd_drop(&self, dnd: &Dnd);
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fn node_dnd_leave(&self, dnd: &Dnd);
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fn node_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32);
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fn node_dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed);
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fn node_set_fullscreen(self: Rc<Self>, fullscreen: bool);
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fn node_fullscreen(&self) -> bool;
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}
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impl<T: SizedNode> Node for T {
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fn node_id(&self) -> NodeId {
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<Self as SizedNode>::id(self)
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}
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fn node_seat_state(&self) -> &NodeSeatState {
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<Self as SizedNode>::seat_state(self)
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}
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fn node_destroy(&self, detach: bool) {
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<Self as SizedNode>::destroy_node(self, detach)
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}
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fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor) {
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<Self as SizedNode>::visit(&self, visitor)
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}
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fn node_visit_children(&self, visitor: &mut dyn NodeVisitor) {
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<Self as SizedNode>::visit_children(self, visitor)
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}
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fn node_visible(&self) -> bool {
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<Self as SizedNode>::visible(self)
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}
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fn node_parent(&self) -> Option<Rc<dyn Node>> {
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<Self as SizedNode>::parent(self)
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}
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fn node_last_active_child(self: Rc<Self>) -> Rc<dyn Node> {
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<Self as SizedNode>::last_active_child(&self)
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}
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fn node_set_visible(&self, visible: bool) {
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<Self as SizedNode>::set_visible(self, visible)
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}
|
|
fn node_get_workspace(&self) -> Option<Rc<WorkspaceNode>> {
|
|
<Self as SizedNode>::get_workspace(self)
|
|
}
|
|
fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str) {
|
|
<Self as SizedNode>::child_title_changed(&self, child, title)
|
|
}
|
|
fn node_get_parent_mono(&self) -> Option<bool> {
|
|
<Self as SizedNode>::get_parent_mono(self)
|
|
}
|
|
fn node_get_parent_split(&self) -> Option<ContainerSplit> {
|
|
<Self as SizedNode>::get_parent_split(self)
|
|
}
|
|
fn node_set_parent_mono(&self, mono: bool) {
|
|
<Self as SizedNode>::set_parent_mono(self, mono)
|
|
}
|
|
fn node_set_parent_split(&self, split: ContainerSplit) {
|
|
<Self as SizedNode>::set_parent_split(self, split)
|
|
}
|
|
fn node_get_mono(&self) -> Option<bool> {
|
|
<Self as SizedNode>::get_mono(self)
|
|
}
|
|
fn node_get_split(&self) -> Option<ContainerSplit> {
|
|
<Self as SizedNode>::get_split(self)
|
|
}
|
|
fn node_set_mono(self: Rc<Self>, child: Option<&dyn Node>) {
|
|
<Self as SizedNode>::set_mono(&self, child)
|
|
}
|
|
fn node_set_split(self: Rc<Self>, split: ContainerSplit) {
|
|
<Self as SizedNode>::set_split(&self, split)
|
|
}
|
|
fn node_create_split(self: Rc<Self>, split: ContainerSplit) {
|
|
<Self as SizedNode>::create_split(&self, split)
|
|
}
|
|
fn node_focus_self(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
|
|
<Self as SizedNode>::focus_self(&self, seat)
|
|
}
|
|
fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
|
|
<Self as SizedNode>::do_focus(&self, seat, direction)
|
|
}
|
|
fn node_close(self: Rc<Self>) {
|
|
<Self as SizedNode>::close(&self)
|
|
}
|
|
fn node_move_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
|
|
<Self as SizedNode>::move_focus(&self, seat, direction)
|
|
}
|
|
fn node_move_self(self: Rc<Self>, direction: Direction) {
|
|
<Self as SizedNode>::move_self(&self, direction)
|
|
}
|
|
fn node_move_focus_from_child(
|
|
self: Rc<Self>,
|
|
seat: &Rc<WlSeatGlobal>,
|
|
child: &dyn Node,
|
|
direction: Direction,
|
|
) {
|
|
<Self as SizedNode>::move_focus_from_child(&self, seat, child, direction)
|
|
}
|
|
fn node_move_child(self: Rc<Self>, child: Rc<dyn Node>, direction: Direction) {
|
|
<Self as SizedNode>::move_child(&self, child, direction)
|
|
}
|
|
fn node_absolute_position(&self) -> Rect {
|
|
<Self as SizedNode>::absolute_position(self)
|
|
}
|
|
fn node_absolute_position_constrains_input(&self) -> bool {
|
|
<Self as SizedNode>::absolute_position_constrains_input(self)
|
|
}
|
|
fn node_active_changed(&self, active: bool) {
|
|
<Self as SizedNode>::active_changed(self, active)
|
|
}
|
|
fn node_key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
|
|
<Self as SizedNode>::key(self, seat, key, state)
|
|
}
|
|
fn node_mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
|
|
<Self as SizedNode>::mods(self, seat, mods)
|
|
}
|
|
fn node_button(
|
|
self: Rc<Self>,
|
|
seat: &Rc<WlSeatGlobal>,
|
|
button: u32,
|
|
state: KeyState,
|
|
serial: u32,
|
|
) {
|
|
<Self as SizedNode>::button(&self, seat, button, state, serial)
|
|
}
|
|
fn node_axis_event(self: Rc<Self>, seat: &WlSeatGlobal, event: &PendingScroll) {
|
|
<Self as SizedNode>::axis_event(&self, seat, event)
|
|
}
|
|
fn node_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
|
|
<Self as SizedNode>::focus(&self, seat)
|
|
}
|
|
fn node_focus_parent(&self, seat: &Rc<WlSeatGlobal>) {
|
|
<Self as SizedNode>::focus_parent(self, seat)
|
|
}
|
|
fn node_toggle_floating(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
|
|
<Self as SizedNode>::toggle_floating(&self, seat)
|
|
}
|
|
fn node_unfocus(&self, seat: &WlSeatGlobal) {
|
|
<Self as SizedNode>::unfocus(self, seat)
|
|
}
|
|
fn node_find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
|
|
<Self as SizedNode>::find_tree_at(self, x, y, tree)
|
|
}
|
|
fn node_replace_child(self: Rc<Self>, old: &dyn Node, new: Rc<dyn Node>) {
|
|
<Self as SizedNode>::replace_child(&self, old, new)
|
|
}
|
|
fn node_remove_child(self: Rc<Self>, child: &dyn Node) {
|
|
<Self as SizedNode>::remove_child(&self, child)
|
|
}
|
|
fn node_remove_child2(self: Rc<Self>, child: &dyn Node, preserve_focus: bool) {
|
|
<Self as SizedNode>::remove_child2(&self, child, preserve_focus)
|
|
}
|
|
fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
|
|
<Self as SizedNode>::child_size_changed(self, child, width, height)
|
|
}
|
|
fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
|
|
<Self as SizedNode>::child_active_changed(&self, child, active, depth)
|
|
}
|
|
fn node_leave(&self, seat: &WlSeatGlobal) {
|
|
<Self as SizedNode>::leave(self, seat)
|
|
}
|
|
fn node_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
|
|
<Self as SizedNode>::pointer_enter(&self, seat, x, y)
|
|
}
|
|
fn node_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
|
|
<Self as SizedNode>::pointer_unfocus(self, seat)
|
|
}
|
|
fn node_pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
|
|
<Self as SizedNode>::pointer_focus(self, seat)
|
|
}
|
|
fn node_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
|
|
<Self as SizedNode>::pointer_motion(&self, seat, x, y)
|
|
}
|
|
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
|
|
<Self as SizedNode>::render(self, renderer, x, y)
|
|
}
|
|
fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>> {
|
|
<Self as SizedNode>::into_float(&self)
|
|
}
|
|
fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>> {
|
|
<Self as SizedNode>::into_container(&self)
|
|
}
|
|
fn node_into_workspace(self: Rc<Self>) -> Option<Rc<WorkspaceNode>> {
|
|
<Self as SizedNode>::into_workspace(&self)
|
|
}
|
|
fn node_is_container(&self) -> bool {
|
|
<Self as SizedNode>::is_container(self)
|
|
}
|
|
fn node_is_output(&self) -> bool {
|
|
<Self as SizedNode>::is_output(self)
|
|
}
|
|
fn node_into_output(self: Rc<Self>) -> Option<Rc<OutputNode>> {
|
|
<Self as SizedNode>::into_output(&self)
|
|
}
|
|
fn node_accepts_child(&self, node: &dyn Node) -> bool {
|
|
<Self as SizedNode>::accepts_child(self, node)
|
|
}
|
|
fn node_insert_child(self: Rc<Self>, node: Rc<dyn Node>, direction: Direction) {
|
|
<Self as SizedNode>::insert_child(&self, node, direction)
|
|
}
|
|
fn node_is_float(&self) -> bool {
|
|
<Self as SizedNode>::is_float(self)
|
|
}
|
|
fn node_is_workspace(&self) -> bool {
|
|
<Self as SizedNode>::is_workspace(self)
|
|
}
|
|
fn node_change_extents(self: Rc<Self>, rect: &Rect) {
|
|
<Self as SizedNode>::change_extents(&self, rect)
|
|
}
|
|
fn node_set_workspace(self: Rc<Self>, ws: &Rc<WorkspaceNode>) {
|
|
<Self as SizedNode>::set_workspace(&self, ws)
|
|
}
|
|
fn node_set_parent(self: Rc<Self>, parent: Rc<dyn Node>) {
|
|
<Self as SizedNode>::set_parent(&self, parent)
|
|
}
|
|
fn node_client(&self) -> Option<Rc<Client>> {
|
|
<Self as SizedNode>::client(self)
|
|
}
|
|
fn node_client_id(&self) -> Option<ClientId> {
|
|
<Self as SizedNode>::client_id(self)
|
|
}
|
|
fn node_is_xwayland_surface(&self) -> bool {
|
|
<Self as SizedNode>::is_xwayland_surface(self)
|
|
}
|
|
|
|
fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>> {
|
|
<Self as SizedNode>::into_surface(&self)
|
|
}
|
|
fn node_dnd_drop(&self, dnd: &Dnd) {
|
|
<Self as SizedNode>::dnd_drop(self, dnd)
|
|
}
|
|
fn node_dnd_leave(&self, dnd: &Dnd) {
|
|
<Self as SizedNode>::dnd_leave(self, dnd)
|
|
}
|
|
fn node_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32) {
|
|
<Self as SizedNode>::dnd_enter(self, dnd, x, y, serial)
|
|
}
|
|
fn node_dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
|
|
<Self as SizedNode>::dnd_motion(self, dnd, x, y)
|
|
}
|
|
fn node_set_fullscreen(self: Rc<Self>, fullscreen: bool) {
|
|
<Self as SizedNode>::set_fullscreen(&self, fullscreen)
|
|
}
|
|
fn node_fullscreen(&self) -> bool {
|
|
<Self as SizedNode>::fullscreen(self)
|
|
}
|
|
}
|
|
|
|
pub struct FoundNode {
|
|
pub node: Rc<dyn Node>,
|
|
pub x: i32,
|
|
pub y: i32,
|
|
}
|