21 lines
534 B
GLSL
21 lines
534 B
GLSL
#version 450
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#ifdef ALPHA_MULTIPLIER
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layout(push_constant, std430) uniform Data {
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layout(offset = 64) float mul;
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} data;
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#endif
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layout(set = 0, binding = 0) uniform sampler2D tex;
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layout(location = 0) in vec2 tex_pos;
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layout(location = 0) out vec4 out_color;
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void main() {
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#ifdef ALPHA_MULTIPLIER
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#ifdef ALPHA
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out_color = textureLod(tex, tex_pos, 0) * data.mul;
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#endif // !ALPHA
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out_color = vec4(textureLod(tex, tex_pos, 0).rgb * data.mul, data.mul);
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#else // !ALPHA_MULTIPLIER
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out_color = textureLod(tex, tex_pos, 0);
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#endif
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}
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