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wry/src/tree.rs

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6.9 KiB
Rust

use {
crate::{
backend::KeyState,
client::{Client, ClientId},
fixed::Fixed,
ifs::{
wl_seat::{wl_pointer::PendingScroll, Dnd, NodeSeatState, WlSeatGlobal},
wl_surface::WlSurface,
},
rect::Rect,
render::Renderer,
utils::numcell::NumCell,
xkbcommon::ModifierState,
},
jay_config::Direction as JayDirection,
std::{
fmt::{Debug, Display},
rc::Rc,
},
};
pub use {
container::*, containing::*, display::*, float::*, output::*, placeholder::*, stacked::*,
toplevel::*, walker::*, workspace::*,
};
mod container;
mod containing;
mod display;
mod float;
mod output;
mod placeholder;
mod stacked;
mod toplevel;
mod walker;
mod workspace;
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum Direction {
Unspecified,
Left,
Down,
Up,
Right,
}
impl From<JayDirection> for Direction {
fn from(d: JayDirection) -> Self {
match d {
JayDirection::Left => Self::Left,
JayDirection::Down => Self::Down,
JayDirection::Up => Self::Up,
JayDirection::Right => Self::Right,
}
}
}
pub struct NodeIds {
next: NumCell<u32>,
}
impl Default for NodeIds {
fn default() -> Self {
Self {
next: NumCell::new(1),
}
}
}
impl NodeIds {
pub fn next<T: From<NodeId>>(&self) -> T {
NodeId(self.next.fetch_add(1)).into()
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
pub struct NodeId(pub u32);
impl NodeId {
#[allow(dead_code)]
pub fn raw(&self) -> u32 {
self.0
}
}
impl Display for NodeId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
Display::fmt(&self.0, f)
}
}
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum FindTreeResult {
AcceptsInput,
Other,
}
impl FindTreeResult {
pub fn accepts_input(self) -> bool {
self == Self::AcceptsInput
}
}
pub trait Node: 'static {
fn node_id(&self) -> NodeId;
fn node_seat_state(&self) -> &NodeSeatState;
fn node_visit(self: Rc<Self>, visitor: &mut dyn NodeVisitor);
fn node_visit_children(&self, visitor: &mut dyn NodeVisitor);
fn node_visible(&self) -> bool;
fn node_absolute_position(&self) -> Rect;
fn node_child_title_changed(self: Rc<Self>, child: &dyn Node, title: &str) {
let _ = child;
let _ = title;
}
fn node_do_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, direction: Direction) {
let _ = seat;
let _ = direction;
}
fn node_active_changed(&self, active: bool) {
let _ = active;
}
fn node_find_tree_at(&self, x: i32, y: i32, tree: &mut Vec<FoundNode>) -> FindTreeResult {
let _ = x;
let _ = y;
let _ = tree;
FindTreeResult::Other
}
fn node_child_size_changed(&self, child: &dyn Node, width: i32, height: i32) {
let _ = (child, width, height);
}
fn node_child_active_changed(self: Rc<Self>, child: &dyn Node, active: bool, depth: u32) {
let _ = (child, active, depth);
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
let _ = renderer;
let _ = x;
let _ = y;
}
fn node_client(&self) -> Option<Rc<Client>> {
None
}
fn node_client_id(&self) -> Option<ClientId> {
self.node_client().map(|c| c.id)
}
fn node_toplevel(self: Rc<Self>) -> Option<Rc<dyn ToplevelNode>> {
None
}
// EVENT HANDLERS
fn node_on_key(&self, seat: &WlSeatGlobal, time_usec: u64, key: u32, state: u32) {
let _ = seat;
let _ = time_usec;
let _ = key;
let _ = state;
}
fn node_on_mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
let _ = seat;
let _ = mods;
}
fn node_on_button(
self: Rc<Self>,
seat: &Rc<WlSeatGlobal>,
time_usec: u64,
button: u32,
state: KeyState,
serial: u32,
) {
let _ = seat;
let _ = time_usec;
let _ = button;
let _ = state;
let _ = serial;
}
fn node_on_axis_event(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, event: &PendingScroll) {
let _ = seat;
let _ = event;
}
fn node_on_focus(self: Rc<Self>, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn node_on_unfocus(&self, seat: &WlSeatGlobal) {
let _ = seat;
}
fn node_on_leave(&self, seat: &WlSeatGlobal) {
let _ = seat;
}
fn node_on_pointer_enter(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
let _ = seat;
let _ = x;
let _ = y;
}
fn node_on_pointer_unfocus(&self, seat: &Rc<WlSeatGlobal>) {
let _ = seat;
}
fn node_on_pointer_focus(&self, seat: &Rc<WlSeatGlobal>) {
// log::info!("{} focus", std::any::type_name::<Self>());
let _ = seat;
}
fn node_on_pointer_motion(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, x: Fixed, y: Fixed) {
let _ = seat;
let _ = x;
let _ = y;
}
fn node_on_pointer_relative_motion(
&self,
seat: &Rc<WlSeatGlobal>,
time_usec: u64,
dx: Fixed,
dy: Fixed,
dx_unaccelerated: Fixed,
dy_unaccelerated: Fixed,
) {
let _ = seat;
let _ = time_usec;
let _ = dx;
let _ = dy;
let _ = dx_unaccelerated;
let _ = dy_unaccelerated;
}
fn node_on_dnd_drop(&self, dnd: &Dnd) {
let _ = dnd;
}
fn node_on_dnd_leave(&self, dnd: &Dnd) {
let _ = dnd;
}
fn node_on_dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed, serial: u32) {
let _ = dnd;
let _ = x;
let _ = y;
let _ = serial;
}
fn node_on_dnd_motion(&self, dnd: &Dnd, time_usec: u64, x: Fixed, y: Fixed) {
let _ = dnd;
let _ = time_usec;
let _ = x;
let _ = y;
}
// TYPE CONVERTERS
fn node_into_float(self: Rc<Self>) -> Option<Rc<FloatNode>> {
None
}
fn node_into_container(self: Rc<Self>) -> Option<Rc<ContainerNode>> {
None
}
fn node_into_workspace(self: Rc<Self>) -> Option<Rc<WorkspaceNode>> {
None
}
fn node_into_output(self: Rc<Self>) -> Option<Rc<OutputNode>> {
None
}
fn node_into_surface(self: Rc<Self>) -> Option<Rc<WlSurface>> {
None
}
fn node_into_containing_node(self: Rc<Self>) -> Option<Rc<dyn ContainingNode>> {
None
}
// TYPE CHECKERS
fn node_is_container(&self) -> bool {
false
}
fn node_is_output(&self) -> bool {
false
}
fn node_is_float(&self) -> bool {
false
}
fn node_is_workspace(&self) -> bool {
false
}
fn node_is_xwayland_surface(&self) -> bool {
false
}
fn node_is_placeholder(&self) -> bool {
false
}
}
pub struct FoundNode {
pub node: Rc<dyn Node>,
pub x: i32,
pub y: i32,
}