use { anyhow::{Context, anyhow, bail}, compile_shaders_core::{TREES, Tree, update_hash}, shaderc::{CompileOptions, ResolvedInclude}, std::{fs::File, io::Write, path::Path}, }; fn main() -> anyhow::Result<()> { for tree in TREES { for shader in tree.shaders { compile(tree, shader)?; } update_hash(tree)?; } Ok(()) } fn compile(tree: &Tree, name: &str) -> anyhow::Result<()> { let out = format!("{name}.spv").replace("/", "_"); compile_shader(tree, name, &out).with_context(|| name.to_string()) } fn compile_shader(tree: &Tree, name: &str, out: &str) -> anyhow::Result<()> { let root = Path::new(tree.root).join(Path::new(name).parent().unwrap()); let read = |path: &str| std::fs::read_to_string(root.join(path)); let mut options = CompileOptions::new()?; options.set_include_callback(|name, _, _, _| { Ok(ResolvedInclude { resolved_name: name.to_string(), content: read(name).map_err(|e| anyhow!(e).to_string())?, }) }); let stage = match Path::new(name) .extension() .and_then(|e| e.to_str()) .unwrap_or("") { "frag" => shaderc::ShaderKind::Fragment, "vert" => shaderc::ShaderKind::Vertex, n => bail!("Unknown shader stage {}", n), }; let src = std::fs::read_to_string(format!("{}/{}", tree.root, name))?; let compiler = shaderc::Compiler::new()?; let binary = compiler.compile_into_spirv(&src, stage, name, "main", Some(&options))?; let mut file = File::create(Path::new(tree.bin).join(out))?; file.write_all(binary.as_binary_u8())?; file.flush()?; Ok(()) }