#ifndef FRAG_SPEC_CONST_GLSL #define FRAG_SPEC_CONST_GLSL layout(constant_id = 0) const bool src_has_alpha = false; layout(constant_id = 1) const bool has_alpha_multiplier = false; layout(constant_id = 2) const uint eotf = 0; layout(constant_id = 3) const uint oetf = 0; #endif