use { crate::open, anyhow::{bail, Context}, std::{io::Write, path::Path}, }; const ROOT: &str = "src/gfx_apis/vulkan/shaders"; pub fn main() -> anyhow::Result<()> { println!("cargo:rerun-if-changed={}", ROOT); for shader in std::fs::read_dir(ROOT)? { let shader = shader?; let name = shader.file_name().to_string_lossy().into_owned(); compile_shader(&name).context(name)?; } Ok(()) } fn compile_shader(name: &str) -> anyhow::Result<()> { let stage = match Path::new(name) .extension() .and_then(|e| e.to_str()) .unwrap_or("") { "frag" => shaderc::ShaderKind::Fragment, "vert" => shaderc::ShaderKind::Vertex, n => bail!("Unknown shader stage {}", n), }; let src = std::fs::read_to_string(format!("{}/{}", ROOT, name))?; let compiler = shaderc::Compiler::new().unwrap(); let binary = compiler .compile_into_spirv(&src, stage, name, "main", None) .unwrap(); let mut file = open(&format!("{}.spv", name))?; file.write_all(binary.as_binary_u8())?; file.flush()?; Ok(()) }