use { crate::open, anyhow::{Context, anyhow, bail}, shaderc::{CompileOptions, ResolvedInclude}, std::{io::Write, path::Path}, }; const ROOT: &str = "src/gfx_apis/vulkan/shaders"; pub fn main() -> anyhow::Result<()> { println!("cargo:rerun-if-changed={}", ROOT); compile_simple("fill.frag")?; compile_simple("fill.vert")?; compile_simple("tex.vert")?; compile_simple("tex.frag")?; compile_simple("out.vert")?; compile_simple("out.frag")?; compile_simple("legacy/fill.frag")?; compile_simple("legacy/fill.vert")?; compile_simple("legacy/tex.vert")?; compile_simple("legacy/tex.frag")?; Ok(()) } fn compile_simple(name: &str) -> anyhow::Result<()> { let out = format!("{name}.spv").replace("/", "_"); compile_shader(name, &out).with_context(|| name.to_string()) } fn compile_shader(name: &str, out: &str) -> anyhow::Result<()> { let root = Path::new(ROOT).join(Path::new(name).parent().unwrap()); let read = |path: &str| std::fs::read_to_string(root.join(path)); let mut options = CompileOptions::new().unwrap(); options.set_include_callback(|name, _, _, _| { Ok(ResolvedInclude { resolved_name: name.to_string(), content: read(name).map_err(|e| anyhow!(e).to_string())?, }) }); let stage = match Path::new(name) .extension() .and_then(|e| e.to_str()) .unwrap_or("") { "frag" => shaderc::ShaderKind::Fragment, "vert" => shaderc::ShaderKind::Vertex, n => bail!("Unknown shader stage {}", n), }; let src = std::fs::read_to_string(format!("{}/{}", ROOT, name))?; let compiler = shaderc::Compiler::new().unwrap(); let binary = compiler .compile_into_spirv(&src, stage, name, "main", Some(&options)) .unwrap(); let mut file = open(out)?; file.write_all(binary.as_binary_u8())?; file.flush()?; Ok(()) }