//! Tools for spawning programs. use std::collections::HashMap; /// Sets an environment variable. /// /// This does not affect the compositor itself but only programs spawned by the compositor. pub fn set_env(key: &str, val: &str) { get!().set_env(key, val); } /// A command to be spawned. pub struct Command { pub(crate) prog: String, pub(crate) args: Vec, pub(crate) env: HashMap, } impl Command { /// Creates a new command to be spawned. /// /// `prog` should be the path to the program being spawned. If `prog` does not contain /// a `/`, then it will be searched in `PATH` similar to how a shell would do it. /// /// The first argument passed to `prog`, `argv[0]`, is `prog` itself. pub fn new(prog: &str) -> Self { Self { prog: prog.to_string(), args: vec![], env: Default::default(), } } /// Adds an argument to be passed to the command. pub fn arg(&mut self, arg: &str) -> &mut Self { self.args.push(arg.to_string()); self } /// Sets an environment variable for this command only. pub fn env(&mut self, key: &str, val: &str) -> &mut Self { self.env.insert(key.to_string(), val.to_string()); self } /// Executes the command. pub fn spawn(&self) { get!().spawn(self); } }