Julian Orth
ba98103233
tree: make surface visibility tracking more robust
2024-03-29 21:17:45 +01:00
Julian Orth
250026f7f6
render: fix top-left clipping of surfaces
2024-02-15 00:05:29 +01:00
Julian Orth
d650b3375d
render: split module into gfx_apis and renderer
2023-10-22 20:28:32 +02:00
Julian Orth
5e8a6eb86f
render: split rendering into two phases
...
In the first phase we collect a list of simple operations (copying
textures and filling rectangles.)
In the second phase we send this list to the graphics API to be
executed.
As part of this, we also remove the use of scissors.
2023-10-22 16:10:12 +02:00
Julian Orth
e5c0916a25
all: fix memory leaks
2022-05-18 22:42:36 +02:00
Julian Orth
ec9710983c
tree: use trunc instead of round when scrolling containers
2022-05-07 18:06:55 +02:00
Julian Orth
9904717c71
all: fix memory leaks
2022-05-02 22:11:59 +02:00
Julian Orth
e3b3d848c3
autocommit 2022-04-23 00:55:20 CEST
2022-04-23 00:55:20 +02:00
Julian Orth
ab3c2e44f4
autocommit 2022-04-20 16:11:37 CEST
2022-04-20 16:11:37 +02:00
Julian Orth
fa1ec0b36c
autocommit 2022-04-20 14:58:34 CEST
2022-04-20 14:58:34 +02:00
Julian Orth
54cf01f745
autocommit 2022-04-18 14:14:25 CEST
2022-04-18 14:14:25 +02:00
Julian Orth
916e3644c3
autocommit 2022-04-13 21:01:32 CEST
2022-04-13 21:01:32 +02:00
Julian Orth
8924936079
autocommit 2022-04-12 17:26:33 CEST
2022-04-12 17:26:33 +02:00
Julian Orth
21e2216ce5
autocommit 2022-04-08 23:02:38 CEST
2022-04-08 23:02:38 +02:00
Julian Orth
26f8c1aeb6
autocommit 2022-04-07 23:21:31 CEST
2022-04-07 23:21:32 +02:00
Julian Orth
be32036824
autocommit 2022-04-07 17:31:31 CEST
2022-04-07 17:31:31 +02:00