config: add documentation
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36 changed files with 620 additions and 199 deletions
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@ -1,48 +1,90 @@
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//! Tools for configuring input devices.
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pub mod acceleration;
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pub mod capability;
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use {
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crate::{
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input::{acceleration::AccelProfile, capability::Capability},
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Axis, Direction, Keymap, ModifiedKeySym, Workspace,
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keyboard::Keymap,
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Axis, Direction, ModifiedKeySym, Workspace,
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},
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bincode::{Decode, Encode},
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};
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/// An input device.
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#[derive(Encode, Decode, Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub struct InputDevice(pub u64);
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impl InputDevice {
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/// Assigns the input device to a seat.
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pub fn set_seat(self, seat: Seat) {
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get!().set_seat(self, seat)
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}
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/// Returns whether the device has the specified capability.
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pub fn has_capability(self, cap: Capability) -> bool {
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get!(false).has_capability(self, cap)
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}
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/// Sets the device to be left handed.
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///
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/// This has the effect of swapping the left and right mouse button. See the libinput
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/// documentation for more details.
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pub fn set_left_handed(self, left_handed: bool) {
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get!().set_left_handed(self, left_handed);
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}
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/// Sets the acceleration profile of the device.
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///
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/// This corresponds to the libinput setting of the same name.
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pub fn set_accel_profile(self, profile: AccelProfile) {
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get!().set_accel_profile(self, profile);
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}
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/// Sets the acceleration speed of the device.
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///
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/// This corresponds to the libinput setting of the same name.
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pub fn set_accel_speed(self, speed: f64) {
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get!().set_accel_speed(self, speed);
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}
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/// Sets the transformation matrix of the device.
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///
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/// This is not a libinput setting but a setting of the compositor. It currently affects
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/// relative mouse motions in that the matrix is applied to the motion. To reduce the mouse
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/// speed to 35%, use the following matrix:
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///
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/// ```text
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/// [
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/// [0.35, 1.0],
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/// [1.0, 0.35],
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/// ]
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/// ```
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///
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/// This might give you better results than using `set_accel_profile` and `set_accel_speed`.
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pub fn set_transform_matrix(self, matrix: [[f64; 2]; 2]) {
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get!().set_transform_matrix(self, matrix);
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}
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/// Returns the name of the device.
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pub fn name(self) -> String {
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get!(String::new()).device_name(self)
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}
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}
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/// A seat.
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#[derive(Encode, Decode, Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub struct Seat(pub u64);
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impl Seat {
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pub const INVALID: Self = Self(0);
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/// Returns whether the seat is invalid.
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pub fn is_invalid(self) -> bool {
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self == Self::INVALID
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}
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#[doc(hidden)]
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pub fn raw(self) -> u64 {
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self.0
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@ -53,143 +95,164 @@ impl Seat {
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Self(raw)
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}
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/// Creates a compositor-wide hotkey.
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///
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/// The closure is invoked when the user presses the last key of the modified keysym.
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/// Note that the keysym is calculated without modifiers applied. To perform an action
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/// when `SHIFT+k` is pressed, use `SHIFT | SYM_k` not `SHIFT | SYM_K`.
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pub fn bind<T: Into<ModifiedKeySym>, F: Fn() + 'static>(self, mod_sym: T, f: F) {
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get!().bind(self, mod_sym, f)
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}
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/// Unbinds a hotkey.
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pub fn unbind<T: Into<ModifiedKeySym>>(self, mod_sym: T) {
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get!().unbind(self, mod_sym)
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}
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/// Moves the keyboard focus of the seat in the specified direction.
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pub fn focus(self, direction: Direction) {
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get!().focus(self, direction)
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}
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/// Moves the focused window in the specified direction.
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pub fn move_(self, direction: Direction) {
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get!().move_(self, direction)
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}
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/// Sets the keymap of the seat.
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pub fn set_keymap(self, keymap: Keymap) {
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get!().seat_set_keymap(self, keymap)
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}
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/// Returns the repeat rate of the seat.
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///
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/// The returned tuple is `(rate, delay)` where `rate` is the number of times keys repeat per second
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/// and `delay` is the time after the button press after which keys start repeating.
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pub fn repeat_rate(self) -> (i32, i32) {
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let mut res = (25, 250);
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(|| res = get!().seat_get_repeat_rate(self))();
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res
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get!((25, 250)).seat_get_repeat_rate(self)
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}
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/// Sets the repeat rate of the seat.
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pub fn set_repeat_rate(self, rate: i32, delay: i32) {
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get!().seat_set_repeat_rate(self, rate, delay)
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}
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/// Returns whether the parent-container of the currently focused window is in mono-mode.
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pub fn mono(self) -> bool {
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get!(false).mono(self)
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}
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/// Sets whether the parent-container of the currently focused window is in mono-mode.
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pub fn set_mono(self, mono: bool) {
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get!().set_mono(self, mono)
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}
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/// Toggles whether the parent-container of the currently focused window is in mono-mode.
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pub fn toggle_mono(self) {
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self.set_mono(!self.mono());
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}
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/// Returns the split axis of the parent-container of the currently focused window.
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pub fn split(self) -> Axis {
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get!(Axis::Horizontal).split(self)
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}
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/// Sets the split axis of the parent-container of the currently focused window.
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pub fn set_split(self, axis: Axis) {
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get!().set_split(self, axis)
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}
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/// Toggles the split axis of the parent-container of the currently focused window.
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pub fn toggle_split(self) {
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self.set_split(self.split().other());
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}
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/// Returns the input devices assigned to this seat.
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pub fn input_devices(self) -> Vec<InputDevice> {
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get!().get_input_devices(Some(self))
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}
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/// Creates a new container with the specified split in place of the currently focused window.
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pub fn create_split(self, axis: Axis) {
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get!().create_split(self, axis);
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}
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/// Focuses the parent node of the currently focused window.
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pub fn focus_parent(self) {
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get!().focus_parent(self);
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}
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/// Requests the currently focused window to be closed.
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pub fn close(self) {
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get!().close(self);
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}
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/// Returns whether the currently focused window is floating.
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pub fn get_floating(self) -> bool {
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get!().get_floating(self)
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}
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/// Sets whether the currently focused window is floating.
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pub fn set_floating(self, floating: bool) {
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get!().set_floating(self, floating);
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}
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/// Toggles whether the currently focused window is floating.
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pub fn toggle_floating(self) {
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get!().toggle_floating(self);
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}
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/// Shows the workspace and sets the keyboard focus of the seat to that workspace.
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///
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/// If the workspace doesn't currently exist, it is created on the output that contains the
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/// seat's cursor.
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pub fn show_workspace(self, workspace: Workspace) {
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get!().show_workspace(self, workspace)
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}
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/// Moves the currently focused window to the workspace.
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pub fn set_workspace(self, workspace: Workspace) {
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get!().set_workspace(self, workspace)
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}
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/// Toggles whether the currently focused window is fullscreen.
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pub fn toggle_fullscreen(self) {
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let c = get!();
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c.set_fullscreen(self, !c.get_fullscreen(self));
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}
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/// Returns whether the currently focused window is fullscreen.
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pub fn fullscreen(self) -> bool {
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get!(false).get_fullscreen(self)
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}
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/// Sets whether the currently focused window is fullscreen.
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pub fn set_fullscreen(self, fullscreen: bool) {
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get!().set_fullscreen(self, fullscreen)
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}
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}
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/// Returns all seats.
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pub fn get_seats() -> Vec<Seat> {
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let mut res = vec![];
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(|| res = get!().seats())();
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res
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get!().seats()
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}
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/// Returns all input devices.
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pub fn input_devices() -> Vec<InputDevice> {
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get!().get_input_devices(None)
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}
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pub fn remove_all_seats() {}
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/// Returns or creates a seat.
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///
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/// Seats are identified by their name. If no seat with the name exists, a new seat will be created.
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pub fn get_seat(name: &str) -> Seat {
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let mut res = Seat(0);
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(|| res = get!().get_seat(name))();
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res
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get!(Seat(0)).get_seat(name)
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}
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/// Sets a closure to run when a new seat has been created.
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pub fn on_new_seat<F: Fn(Seat) + 'static>(f: F) {
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get!().on_new_seat(f)
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}
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/// Sets a closure to run when a new input device has been added.
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pub fn on_new_input_device<F: Fn(InputDevice) + 'static>(f: F) {
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get!().on_new_input_device(f)
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}
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#[derive(Encode, Decode, Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub struct Seat(pub u64);
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impl Seat {
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pub const INVALID: Self = Self(0);
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pub fn is_invalid(self) -> bool {
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self == Self::INVALID
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}
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}
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