build: make vulkan generation generic
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5 changed files with 60 additions and 34 deletions
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@ -1,5 +1,8 @@
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use compile_shaders_core::update_hash;
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use compile_shaders_core::{update_hash, TREES};
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fn main() -> anyhow::Result<()> {
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update_hash()
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for tree in TREES {
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update_hash(tree)?;
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}
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Ok(())
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}
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