Retain surface textures for animations
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parent
3540cdc4be
commit
fba9d65ba1
8 changed files with 365 additions and 19 deletions
13
src/state.rs
13
src/state.rs
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@ -2,7 +2,9 @@ use {
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crate::{
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acceptor::Acceptor,
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allocator::BufferObject,
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animation::{AnimationCurve, AnimationState, AnimationTick, expand_damage_rect},
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animation::{
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AnimationCurve, AnimationState, AnimationTick, RetainedToplevel, expand_damage_rect,
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},
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async_engine::{AsyncEngine, SpawnedFuture},
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backend::{
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Backend, BackendConnectorState, BackendConnectorStateSerials, BackendDrmDevice,
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@ -1469,7 +1471,13 @@ impl State {
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self.eng.now().msec()
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}
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pub fn queue_tiled_animation(self: &Rc<Self>, node_id: NodeId, old: Rect, new: Rect) {
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pub fn queue_tiled_animation(
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self: &Rc<Self>,
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node_id: NodeId,
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old: Rect,
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new: Rect,
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retained: Option<Rc<RetainedToplevel>>,
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) {
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if !self.animations.enabled.get()
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|| !self.layout_animations_active.get()
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|| self.suppress_animations_for_next_layout.get()
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@ -1494,6 +1502,7 @@ impl State {
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node_id,
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old,
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new,
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retained,
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now,
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self.animations.duration_ms.get(),
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self.animations.curve.get(),
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