Add retained spawn-out animations
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9 changed files with 331 additions and 8 deletions
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@ -14,8 +14,9 @@ be handled deliberately.
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in-flight windows keep their existing timelines.
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- Spawn-in uses scale and position for newly mapped tiled and floating app
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windows. Layer-shell, overlay, override-redirect, and fullscreen surfaces do
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not use this path. Spawn-out requires retained visual content after the live
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node is gone and remains deferred.
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not use this path. Spawn-out uses retained visual content after the live node
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is gone, when a stable retained surface tree can be captured before unmap or
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destroy.
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- Command-driven tile-to-float and float-to-tile transitions may animate.
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Protocol drag/drop paths do not.
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- The no-overlap multiphase system is a separate phase after the linear path is
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@ -90,7 +91,8 @@ Initial scope:
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- Live client buffers are rendered in Phase 1. Retained content freezing is
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deferred, but animated windows must still be clipped to their presentation
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bounds and must preserve the existing stretch behavior for undersized contents.
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- No spawn-out.
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- Spawn-out is retained-content-only. If the surface cannot be retained safely
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the window snaps out instead of animating an empty frame.
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- No multiphase no-overlap planner.
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Tests:
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@ -116,6 +118,9 @@ Initial retained-record implementation status:
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for both tiled windows and floating child contents.
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- Tile-to-float and float-to-tile transitions retain GPU/dmabuf-backed child
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contents while the presentation geometry changes.
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- Spawn-out captures retained app-window contents before XDG/Xwayland unmap or
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destroy, then renders a detached shrinking presentation record until the
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animation completes.
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- Retained records hold both `GfxTexture` and `SurfaceBuffer` references so the
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existing buffer release/sync path remains authoritative.
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- Single-pixel buffers can be retained as color records.
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