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it: use single-pixel buffer instead of shm

This commit is contained in:
Julian Orth 2024-04-02 10:23:55 +02:00
parent aaed003ec8
commit f562f887f0
17 changed files with 280 additions and 76 deletions

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@ -5,6 +5,7 @@ use {
test_error::{TestErrorExt, TestResult},
testrun::TestRun,
},
theme::Color,
},
std::rc::Rc,
};
@ -25,10 +26,13 @@ async fn test(run: Rc<TestRun>) -> TestResult {
window.map().await?;
let ns = client.comp.create_surface().await?;
let nsv = client.viewporter.get_viewport(&ns)?;
let nss = client.sub.get_subsurface(ns.id, window.surface.id).await?;
nss.set_position(100, 100)?;
let buffer = client.shm.create_buffer(100, 100)?;
let buffer = client.spbm.create_buffer(Color::SOLID_BLACK)?;
ns.attach(buffer.id)?;
nsv.set_source(0, 0, 1, 1)?;
nsv.set_destination(100, 100)?;
ns.commit()?;
run.cfg.set_fullscreen(ds.seat.id(), true)?;