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build.rs: don't build compile-shaders if shaders are unchanged

This commit is contained in:
Julian Orth 2025-10-04 22:32:59 +02:00
parent d1910063d8
commit ee84b309ba
6 changed files with 43 additions and 40 deletions

View file

@ -1,14 +1,7 @@
use {
anyhow::bail,
compile_shaders_core::{ROOT, unchanged},
std::process::Command,
};
use {anyhow::bail, compile_shaders_core::ROOT, std::process::Command};
fn main() -> anyhow::Result<()> {
println!("cargo:rerun-if-changed={}", ROOT);
if unchanged() {
return Ok(());
}
let code = Command::new("cargo")
.args([
"run",