build.rs: don't build compile-shaders if shaders are unchanged
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6 changed files with 43 additions and 40 deletions
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@ -1,14 +1,7 @@
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use {
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anyhow::bail,
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compile_shaders_core::{ROOT, unchanged},
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std::process::Command,
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};
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use {anyhow::bail, compile_shaders_core::ROOT, std::process::Command};
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fn main() -> anyhow::Result<()> {
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println!("cargo:rerun-if-changed={}", ROOT);
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if unchanged() {
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return Ok(());
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}
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let code = Command::new("cargo")
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.args([
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"run",
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