build.rs: don't build compile-shaders if shaders are unchanged
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parent
d1910063d8
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6 changed files with 43 additions and 40 deletions
32
build/vulkan/hash.rs
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32
build/vulkan/hash.rs
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@ -0,0 +1,32 @@
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use {std::fmt::Write, walkdir::WalkDir};
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pub const ROOT: &str = "src/gfx_apis/vulkan/shaders";
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pub const HASH: &str = "src/gfx_apis/vulkan/shaders_hash.txt";
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fn calculate_hash() -> anyhow::Result<String> {
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let dir = WalkDir::new(ROOT);
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let mut files = vec![];
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for file in dir {
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let file = file?;
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if file.file_type().is_file() {
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files.push(file.path().to_path_buf());
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}
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}
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files.sort();
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let mut out = String::new();
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for file in files {
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let data = std::fs::read(&file)?;
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writeln!(out, "{} {}", blake3::hash(&data).to_hex(), file.display())?;
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}
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Ok(out)
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}
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pub fn unchanged() -> bool {
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let Ok(actual) = std::fs::read_to_string(HASH) else {
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return false;
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};
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let Ok(expected) = calculate_hash() else {
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return false;
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};
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actual == expected
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}
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