render: make damage visualizer slightly less inefficient
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225dda8e5b
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e12ececca4
9 changed files with 30 additions and 19 deletions
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@ -240,7 +240,7 @@ impl WlBuffer {
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*stride,
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&self.client.state.cpu_worker,
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)?;
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mem.access(|mem| tex.clone().sync_upload(mem, Region::new2(self.rect)))??;
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mem.access(|mem| tex.clone().sync_upload(mem, Region::new(self.rect)))??;
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surface.shm_textures.front().tex.set(Some(tex));
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surface.shm_textures.front().damage.clear();
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}
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