render: make damage visualizer slightly less inefficient
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225dda8e5b
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9 changed files with 30 additions and 19 deletions
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@ -314,7 +314,7 @@ pub trait GfxFramebuffer: Debug {
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fn full_region(&self) -> Region {
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let (width, height) = self.physical_size();
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Region::new2(Rect::new_sized_unchecked(0, 0, width, height))
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Region::new(Rect::new_sized_unchecked(0, 0, width, height))
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}
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}
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