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render: make damage visualizer slightly less inefficient

This commit is contained in:
Julian Orth 2025-07-27 15:00:09 +02:00
parent 225dda8e5b
commit e12ececca4
9 changed files with 30 additions and 19 deletions

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@ -314,7 +314,7 @@ pub trait GfxFramebuffer: Debug {
fn full_region(&self) -> Region {
let (width, height) = self.physical_size();
Region::new2(Rect::new_sized_unchecked(0, 0, width, height))
Region::new(Rect::new_sized_unchecked(0, 0, width, height))
}
}