float: apply damage when restacking
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36055be188
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2 changed files with 2 additions and 0 deletions
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@ -490,6 +490,7 @@ impl XdgSurface {
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let stack = self.popup_display_stack.get();
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let stack = self.popup_display_stack.get();
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for popup in self.popups.lock().values() {
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for popup in self.popups.lock().values() {
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if let Some(dl) = &*popup.display_link.borrow() {
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if let Some(dl) = &*popup.display_link.borrow() {
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popup.popup.xdg.damage();
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stack.add_last_existing(dl);
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stack.add_last_existing(dl);
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}
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}
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popup.popup.xdg.restack_popups();
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popup.popup.xdg.restack_popups();
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@ -519,6 +519,7 @@ impl FloatNode {
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fn restack(&self) {
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fn restack(&self) {
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if let Some(dl) = &*self.display_link.borrow() {
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if let Some(dl) = &*self.display_link.borrow() {
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self.state.damage(self.position.get());
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self.state.root.stacked.add_last_existing(&dl);
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self.state.root.stacked.add_last_existing(&dl);
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if let Some(tl) = self.child.get() {
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if let Some(tl) = self.child.get() {
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tl.tl_restack_popups();
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tl.tl_restack_popups();
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