render: re-initialize buffer textures on gfx context change
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2 changed files with 17 additions and 4 deletions
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@ -766,7 +766,7 @@ impl WlSurface {
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}
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}
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if let Some(buffer) = buffer_change {
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let _ = buffer.update_texture();
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buffer.update_texture_or_log();
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self.buffer.set(Some(buffer));
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self.buf_x.fetch_add(dx);
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self.buf_y.fetch_add(dy);
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