autocommit 2022-02-14 21:13:42 CET
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9b8e1ac29f
commit
da6b29f138
44 changed files with 5903 additions and 364 deletions
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@ -2,12 +2,11 @@ pub mod cursor;
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pub mod wl_subsurface;
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pub mod xdg_surface;
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use crate::backend::{KeyState, ScrollAxis, SeatId};
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use crate::client::{Client, ClientError, RequestParser};
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use crate::fixed::Fixed;
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use crate::ifs::wl_buffer::WlBuffer;
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use crate::ifs::wl_callback::WlCallback;
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use crate::ifs::wl_seat::{Dnd, NodeSeatState, WlSeatGlobal};
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use crate::ifs::wl_seat::{Dnd, NodeSeatState, SeatId, WlSeatGlobal};
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use crate::ifs::wl_surface::cursor::CursorSurface;
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use crate::ifs::wl_surface::wl_subsurface::WlSubsurface;
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use crate::ifs::wl_surface::xdg_surface::{XdgSurface, XdgSurfaceError, XdgSurfaceRole};
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@ -32,6 +31,8 @@ use std::mem;
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use std::ops::{Deref, DerefMut};
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use std::rc::Rc;
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use thiserror::Error;
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use i4config::Direction;
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use crate::backend::{KeyState, ScrollAxis};
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#[allow(dead_code)]
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const INVALID_SCALE: u32 = 0;
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@ -609,6 +610,14 @@ impl Node for WlSurface {
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self.seat_state.destroy_node(self);
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}
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fn move_focus(&self, seat: &Rc<WlSeatGlobal>, direction: Direction) {
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let xdg = match self.xdg.get() {
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Some(x) => x,
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_ => return,
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};
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xdg.move_focus(seat, direction);
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}
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fn absolute_position(&self) -> Rect {
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self.buffer_abs_pos.get()
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}
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@ -619,8 +628,12 @@ impl Node for WlSurface {
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}
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}
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fn key(&self, seat: &WlSeatGlobal, key: u32, state: u32, mods: Option<ModifierState>) {
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seat.key_surface(self, key, state, mods);
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fn key(&self, seat: &WlSeatGlobal, key: u32, state: u32) {
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seat.key_surface(self, key, state);
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}
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fn mods(&self, seat: &WlSeatGlobal, mods: ModifierState) {
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seat.mods_surface(self, mods);
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}
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fn button(self: Rc<Self>, seat: &Rc<WlSeatGlobal>, button: u32, state: KeyState) {
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@ -665,10 +678,6 @@ impl Node for WlSurface {
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Some(self)
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}
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fn dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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dnd.seat.dnd_surface_enter(self, dnd, x, y);
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}
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fn dnd_drop(&self, dnd: &Dnd) {
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dnd.seat.dnd_surface_drop(self, dnd);
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}
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@ -677,6 +686,10 @@ impl Node for WlSurface {
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dnd.seat.dnd_surface_leave(self, dnd);
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}
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fn dnd_enter(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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dnd.seat.dnd_surface_enter(self, dnd, x, y);
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}
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fn dnd_motion(&self, dnd: &Dnd, x: Fixed, y: Fixed) {
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dnd.seat.dnd_surface_motion(self, dnd, x, y);
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}
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