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render: split module into gfx_apis and renderer

This commit is contained in:
Julian Orth 2023-10-22 17:35:31 +02:00
parent 5e8a6eb86f
commit d650b3375d
68 changed files with 219 additions and 222 deletions

View file

@ -1,226 +0,0 @@
use {
crate::{
format::Format,
render::{
gfx_api::{BufferPoints, CopyTexture, FillRect, GfxApiOpt},
gl::texture::image_target,
sys::{
glActiveTexture, glBindTexture, glClear, glClearColor, glDisable,
glDisableVertexAttribArray, glDrawArrays, glEnable, glEnableVertexAttribArray,
glTexParameteri, glUniform1i, glUniform4f, glUseProgram, glVertexAttribPointer,
GL_BLEND, GL_COLOR_BUFFER_BIT, GL_FALSE, GL_FLOAT, GL_LINEAR, GL_TEXTURE0,
GL_TEXTURE_MIN_FILTER, GL_TRIANGLES, GL_TRIANGLE_STRIP,
},
Framebuffer, RenderContext, Texture,
},
theme::Color,
utils::{rc_eq::rc_eq, vecstorage::VecStorage},
},
isnt::std_1::vec::IsntVecExt,
std::cell::RefCell,
};
#[derive(Default)]
pub struct GfxGlState {
triangles: RefCell<Vec<f32>>,
fill_rect: VecStorage<&'static FillRect>,
copy_tex: VecStorage<&'static CopyTexture>,
}
pub fn run_ops(fb: &Framebuffer, ops: &[GfxApiOpt]) {
let mut state = fb.ctx.gl_state.borrow_mut();
let state = &mut *state;
let mut fill_rect = state.fill_rect.take();
let fill_rect = &mut *fill_rect;
let mut copy_tex = state.copy_tex.take();
let copy_tex = &mut *copy_tex;
let mut triangles = state.triangles.borrow_mut();
let triangles = &mut *triangles;
let width = fb.gl.width as f32;
let height = fb.gl.height as f32;
let mut i = 0;
while i < ops.len() {
macro_rules! has_ops {
() => {
fill_rect.is_not_empty() || copy_tex.is_not_empty()
};
}
fill_rect.clear();
copy_tex.clear();
while i < ops.len() {
match &ops[i] {
GfxApiOpt::Sync => {
i += 1;
if has_ops!() {
break;
}
}
GfxApiOpt::Clear(c) => {
if has_ops!() {
break;
}
clear(&c.color);
i += 1;
}
GfxApiOpt::FillRect(f) => {
fill_rect.push(f);
i += 1;
}
GfxApiOpt::CopyTexture(c) => {
copy_tex.push(c);
i += 1;
}
}
}
if fill_rect.is_not_empty() {
fill_rect.sort_unstable_by_key(|f| f.color);
let mut i = 0;
while i < fill_rect.len() {
triangles.clear();
let mut color = None;
while i < fill_rect.len() {
let fr = fill_rect[i];
match color {
None => color = Some(fr.color),
Some(c) if c == fr.color => {}
_ => break,
}
let x1 = 2.0 * (fr.rect.x1 / width) - 1.0;
let x2 = 2.0 * (fr.rect.x2 / width) - 1.0;
let y1 = 2.0 * (fr.rect.y1 / height) - 1.0;
let y2 = 2.0 * (fr.rect.y2 / height) - 1.0;
triangles.extend_from_slice(&[
// triangle 1
x2, y1, // top right
x1, y1, // top left
x1, y2, // bottom left
// triangle 2
x2, y1, // top right
x1, y2, // bottom left
x2, y2, // bottom right
]);
i += 1;
}
if let Some(color) = color {
fill_boxes3(&fb.ctx, triangles, &color);
}
}
}
for tex in &*copy_tex {
let x1 = 2.0 * (tex.target.x1 / width) - 1.0;
let y1 = 2.0 * (tex.target.y1 / height) - 1.0;
let x2 = 2.0 * (tex.target.x2 / width) - 1.0;
let y2 = 2.0 * (tex.target.y2 / height) - 1.0;
render_texture(&fb.ctx, &tex.tex, tex.format, x1, y1, x2, y2, &tex.source)
}
}
}
fn clear(c: &Color) {
unsafe {
glClearColor(c.r, c.g, c.b, c.a);
glClear(GL_COLOR_BUFFER_BIT);
}
}
fn fill_boxes3(ctx: &RenderContext, boxes: &[f32], color: &Color) {
unsafe {
glUseProgram(ctx.fill_prog.prog);
glUniform4f(ctx.fill_prog_color, color.r, color.g, color.b, color.a);
glVertexAttribPointer(
ctx.fill_prog_pos as _,
2,
GL_FLOAT,
GL_FALSE,
0,
boxes.as_ptr() as _,
);
glEnableVertexAttribArray(ctx.fill_prog_pos as _);
glDrawArrays(GL_TRIANGLES, 0, (boxes.len() / 2) as _);
glDisableVertexAttribArray(ctx.fill_prog_pos as _);
}
}
fn render_texture(
ctx: &RenderContext,
texture: &Texture,
format: &Format,
x1: f32,
y1: f32,
x2: f32,
y2: f32,
src: &BufferPoints,
) {
assert!(rc_eq(&ctx.ctx, &texture.ctx.ctx));
unsafe {
glActiveTexture(GL_TEXTURE0);
let target = image_target(texture.gl.external_only);
glBindTexture(target, texture.gl.tex);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
let progs = match texture.gl.external_only {
true => match &ctx.tex_external {
Some(p) => p,
_ => {
log::error!("Trying to render an external-only texture but context does not support the required extension");
return;
}
},
false => &ctx.tex_internal,
};
let prog = match format.has_alpha {
true => {
glEnable(GL_BLEND);
&progs.alpha
}
false => {
glDisable(GL_BLEND);
&progs.solid
}
};
glUseProgram(prog.prog.prog);
glUniform1i(prog.tex, 0);
let texcoord = [
src.top_right.x,
src.top_right.y,
src.top_left.x,
src.top_left.y,
src.bottom_right.x,
src.bottom_right.y,
src.bottom_left.x,
src.bottom_left.y,
];
let pos = [
x2, y1, // top right
x1, y1, // top left
x2, y2, // bottom right
x1, y2, // bottom left
];
glVertexAttribPointer(
prog.texcoord as _,
2,
GL_FLOAT,
GL_FALSE,
0,
texcoord.as_ptr() as _,
);
glVertexAttribPointer(prog.pos as _, 2, GL_FLOAT, GL_FALSE, 0, pos.as_ptr() as _);
glEnableVertexAttribArray(prog.texcoord as _);
glEnableVertexAttribArray(prog.pos as _);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(prog.texcoord as _);
glDisableVertexAttribArray(prog.pos as _);
glBindTexture(target, 0);
}
}