render: split module into gfx_apis and renderer
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5e8a6eb86f
commit
d650b3375d
68 changed files with 219 additions and 222 deletions
6
src/gfx_apis/gl/shaders/fill.frag.glsl
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6
src/gfx_apis/gl/shaders/fill.frag.glsl
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precision mediump float;
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uniform vec4 color;
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void main() {
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gl_FragColor = color;
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}
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5
src/gfx_apis/gl/shaders/fill.vert.glsl
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5
src/gfx_apis/gl/shaders/fill.vert.glsl
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attribute vec2 pos;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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7
src/gfx_apis/gl/shaders/tex-alpha.frag.glsl
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7
src/gfx_apis/gl/shaders/tex-alpha.frag.glsl
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precision mediump float;
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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void main() {
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gl_FragColor = texture2D(tex, v_texcoord);
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}
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9
src/gfx_apis/gl/shaders/tex-external-alpha.frag.glsl
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9
src/gfx_apis/gl/shaders/tex-external-alpha.frag.glsl
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#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying vec2 v_texcoord;
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uniform samplerExternalOES tex;
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void main() {
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gl_FragColor = texture2D(tex, v_texcoord);
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}
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9
src/gfx_apis/gl/shaders/tex-external.frag.glsl
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9
src/gfx_apis/gl/shaders/tex-external.frag.glsl
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#extension GL_OES_EGL_image_external : require
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precision mediump float;
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varying vec2 v_texcoord;
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uniform samplerExternalOES tex;
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void main() {
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gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);
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}
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7
src/gfx_apis/gl/shaders/tex.frag.glsl
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7
src/gfx_apis/gl/shaders/tex.frag.glsl
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precision mediump float;
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varying vec2 v_texcoord;
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uniform sampler2D tex;
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void main() {
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gl_FragColor = vec4(texture2D(tex, v_texcoord).rgb, 1.0);
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}
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8
src/gfx_apis/gl/shaders/tex.vert.glsl
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8
src/gfx_apis/gl/shaders/tex.vert.glsl
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attribute vec2 pos;
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attribute vec2 texcoord;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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v_texcoord = texcoord;
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}
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