all: add support for hy3 like tiling
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21 changed files with 1237 additions and 48 deletions
113
src/tree/tab_bar.rs
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113
src/tree/tab_bar.rs
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use {
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crate::{
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scale::Scale,
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state::State,
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text::TextTexture,
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theme::Color,
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tree::NodeId,
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},
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std::{cell::{Cell, RefCell}, rc::Rc},
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};
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/// A single entry (tab) within a tab bar.
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pub struct TabBarEntry {
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/// The node ID of the child this tab represents.
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pub child_id: NodeId,
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/// The display title of the tab.
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pub title: String,
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/// Pre-rendered text texture for the tab title.
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pub title_texture: Rc<RefCell<Option<TextTexture>>>,
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/// Whether this is the active (visible) tab.
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pub active: bool,
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/// Whether this tab's window has requested attention.
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pub attention_requested: bool,
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/// X offset of this tab within the tab bar (relative to tab bar start).
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pub x: Cell<i32>,
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/// Width of this tab in pixels.
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pub width: Cell<i32>,
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}
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/// A tab bar rendered above a container in mono (tabbed) mode.
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pub struct TabBar {
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/// The individual tab entries.
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pub entries: Vec<TabBarEntry>,
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/// Height of the tab bar in pixels (from theme).
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pub height: i32,
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/// The output scale at which text textures were rendered.
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pub render_scale: Scale,
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}
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impl TabBar {
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/// Create a new empty tab bar.
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pub fn new(height: i32, render_scale: Scale) -> Self {
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Self {
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entries: Vec::new(),
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height,
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render_scale,
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}
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}
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/// Recompute the positions and widths of all tab entries.
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///
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/// `total_width` is the available width for the entire tab bar.
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pub fn layout_entries(&self, total_width: i32, padding: i32) {
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let n = self.entries.len() as i32;
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if n == 0 {
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return;
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}
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let total_padding = padding * (n + 1);
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let available = (total_width - total_padding).max(0);
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let per_tab = available / n;
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let mut remainder = available - per_tab * n;
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let mut x = padding;
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for entry in &self.entries {
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let w = if remainder > 0 {
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remainder -= 1;
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per_tab + 1
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} else {
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per_tab
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};
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entry.x.set(x);
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entry.width.set(w);
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x += w + padding;
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}
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}
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/// Find the tab entry index at the given x coordinate (relative to tab bar).
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///
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/// Returns `None` if the coordinate is in padding between tabs or out of bounds.
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pub fn entry_at_x(&self, x: i32) -> Option<usize> {
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for (i, entry) in self.entries.iter().enumerate() {
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let ex = entry.x.get();
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let ew = entry.width.get();
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if x >= ex && x < ex + ew {
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return Some(i);
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}
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}
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None
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}
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/// Get the colors for a tab entry based on its state.
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pub fn entry_colors(state: &State, entry: &TabBarEntry) -> (Color, Color, Color) {
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let theme = &state.theme;
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if entry.attention_requested {
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(
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theme.colors.tab_attention_background.get(),
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theme.colors.tab_inactive_border.get(),
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theme.colors.tab_active_text.get(),
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)
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} else if entry.active {
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(
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theme.colors.tab_active_background.get(),
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theme.colors.tab_active_border.get(),
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theme.colors.tab_active_text.get(),
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)
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} else {
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(
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theme.colors.tab_inactive_background.get(),
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theme.colors.tab_inactive_border.get(),
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theme.colors.tab_inactive_text.get(),
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)
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}
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}
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}
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