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vulkan: use specialization constants

This commit is contained in:
Julian Orth 2025-01-30 13:54:37 +01:00
parent 218f8d7ba2
commit cca0af3d0d
7 changed files with 58 additions and 39 deletions

View file

@ -18,6 +18,7 @@ use {
PipelineRenderingCreateInfo, PipelineShaderStageCreateInfo,
PipelineVertexInputStateCreateInfo, PipelineViewportStateCreateInfo, PolygonMode,
PrimitiveTopology, PushConstantRange, SampleCountFlags, ShaderStageFlags,
SpecializationInfo, SpecializationMapEntry,
},
},
std::{rc::Rc, slice},
@ -36,7 +37,8 @@ pub(super) struct PipelineCreateInfo {
pub(super) format: vk::Format,
pub(super) vert: Rc<VulkanShader>,
pub(super) frag: Rc<VulkanShader>,
pub(super) alpha: bool,
pub(super) blend: bool,
pub(super) src_has_alpha: bool,
pub(super) frag_descriptor_set_layout: Option<Rc<VulkanDescriptorSetLayout>>,
}
@ -89,6 +91,15 @@ impl VulkanDevice {
};
let destroy_layout =
OnDrop(|| unsafe { self.device.destroy_pipeline_layout(pipeline_layout, None) });
let mut frag_spec_data = ArrayVec::<_, 4>::new();
frag_spec_data.extend((info.src_has_alpha as u32).to_ne_bytes());
let frag_spec_entries = [SpecializationMapEntry::default()
.constant_id(0)
.size(4)
.offset(0)];
let frag_spec = SpecializationInfo::default()
.map_entries(&frag_spec_entries)
.data(&frag_spec_data);
let pipeline = {
let stages = [
PipelineShaderStageCreateInfo::default()
@ -98,6 +109,7 @@ impl VulkanDevice {
PipelineShaderStageCreateInfo::default()
.stage(ShaderStageFlags::FRAGMENT)
.module(info.frag.module)
.specialization_info(&frag_spec)
.name(c"main"),
];
let input_assembly_state = PipelineInputAssemblyStateCreateInfo::default()
@ -113,7 +125,7 @@ impl VulkanDevice {
.rasterization_samples(SampleCountFlags::TYPE_1);
let mut blending = PipelineColorBlendAttachmentState::default()
.color_write_mask(ColorComponentFlags::RGBA);
if info.alpha {
if info.blend {
blending = blending
.blend_enable(true)
.src_color_blend_factor(BlendFactor::ONE)