vulkan: use specialization constants
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218f8d7ba2
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7 changed files with 58 additions and 39 deletions
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@ -18,6 +18,7 @@ use {
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PipelineRenderingCreateInfo, PipelineShaderStageCreateInfo,
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PipelineVertexInputStateCreateInfo, PipelineViewportStateCreateInfo, PolygonMode,
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PrimitiveTopology, PushConstantRange, SampleCountFlags, ShaderStageFlags,
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SpecializationInfo, SpecializationMapEntry,
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},
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},
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std::{rc::Rc, slice},
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@ -36,7 +37,8 @@ pub(super) struct PipelineCreateInfo {
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pub(super) format: vk::Format,
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pub(super) vert: Rc<VulkanShader>,
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pub(super) frag: Rc<VulkanShader>,
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pub(super) alpha: bool,
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pub(super) blend: bool,
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pub(super) src_has_alpha: bool,
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pub(super) frag_descriptor_set_layout: Option<Rc<VulkanDescriptorSetLayout>>,
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}
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@ -89,6 +91,15 @@ impl VulkanDevice {
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};
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let destroy_layout =
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OnDrop(|| unsafe { self.device.destroy_pipeline_layout(pipeline_layout, None) });
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let mut frag_spec_data = ArrayVec::<_, 4>::new();
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frag_spec_data.extend((info.src_has_alpha as u32).to_ne_bytes());
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let frag_spec_entries = [SpecializationMapEntry::default()
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.constant_id(0)
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.size(4)
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.offset(0)];
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let frag_spec = SpecializationInfo::default()
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.map_entries(&frag_spec_entries)
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.data(&frag_spec_data);
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let pipeline = {
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let stages = [
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PipelineShaderStageCreateInfo::default()
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@ -98,6 +109,7 @@ impl VulkanDevice {
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PipelineShaderStageCreateInfo::default()
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.stage(ShaderStageFlags::FRAGMENT)
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.module(info.frag.module)
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.specialization_info(&frag_spec)
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.name(c"main"),
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];
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let input_assembly_state = PipelineInputAssemblyStateCreateInfo::default()
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@ -113,7 +125,7 @@ impl VulkanDevice {
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.rasterization_samples(SampleCountFlags::TYPE_1);
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let mut blending = PipelineColorBlendAttachmentState::default()
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.color_write_mask(ColorComponentFlags::RGBA);
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if info.alpha {
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if info.blend {
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blending = blending
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.blend_enable(true)
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.src_color_blend_factor(BlendFactor::ONE)
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@ -18,8 +18,8 @@ use {
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semaphore::VulkanSemaphore,
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shaders::{
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FillFragPushConstants, FillVertPushConstants, TexFragPushConstants,
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TexVertPushConstants, VulkanShader, FILL_FRAG, FILL_VERT, TEX_FRAG,
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TEX_FRAG_MULT_ALPHA, TEX_FRAG_MULT_OPAQUE, TEX_VERT,
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TexVertPushConstants, VulkanShader, FILL_FRAG, FILL_VERT, TEX_FRAG, TEX_FRAG_MULT,
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TEX_VERT,
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},
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VulkanError,
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},
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@ -74,8 +74,7 @@ pub struct VulkanRenderer {
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pub(super) fill_frag_shader: Rc<VulkanShader>,
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pub(super) tex_vert_shader: Rc<VulkanShader>,
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pub(super) tex_frag_shader: Rc<VulkanShader>,
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pub(super) tex_frag_mult_opaque_shader: Rc<VulkanShader>,
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pub(super) tex_frag_mult_alpha_shader: Rc<VulkanShader>,
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pub(super) tex_frag_mult_shader: Rc<VulkanShader>,
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pub(super) tex_descriptor_set_layout: Rc<VulkanDescriptorSetLayout>,
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pub(super) defunct: Cell<bool>,
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pub(super) pending_cpu_jobs: CopyHashMap<u64, PendingJob>,
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@ -160,8 +159,7 @@ impl VulkanDevice {
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let tex_descriptor_set_layout = self.create_descriptor_set_layout(&sampler)?;
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let tex_vert_shader = self.create_shader(TEX_VERT)?;
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let tex_frag_shader = self.create_shader(TEX_FRAG)?;
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let tex_frag_mult_opaque_shader = self.create_shader(TEX_FRAG_MULT_OPAQUE)?;
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let tex_frag_mult_alpha_shader = self.create_shader(TEX_FRAG_MULT_ALPHA)?;
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let tex_frag_mult_shader = self.create_shader(TEX_FRAG_MULT)?;
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let gfx_command_buffers = self.create_command_pool(self.graphics_queue_idx)?;
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let transfer_command_buffers = self
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.distinct_transfer_queue_family_idx
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@ -219,8 +217,7 @@ impl VulkanDevice {
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fill_frag_shader,
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tex_vert_shader,
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tex_frag_shader,
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tex_frag_mult_opaque_shader,
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tex_frag_mult_alpha_shader,
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tex_frag_mult_shader,
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tex_descriptor_set_layout,
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defunct: Cell::new(false),
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pending_cpu_jobs: Default::default(),
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@ -246,34 +243,37 @@ impl VulkanRenderer {
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format,
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vert: self.fill_vert_shader.clone(),
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frag: self.fill_frag_shader.clone(),
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alpha: true,
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blend: true,
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src_has_alpha: true,
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frag_descriptor_set_layout: None,
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},
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)?;
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let create_tex_pipeline = |alpha| {
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let create_tex_pipeline = |src_has_alpha| {
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self.device
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.create_pipeline::<TexVertPushConstants, ()>(PipelineCreateInfo {
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format,
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vert: self.tex_vert_shader.clone(),
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frag: self.tex_frag_shader.clone(),
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alpha,
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blend: src_has_alpha,
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src_has_alpha,
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frag_descriptor_set_layout: Some(self.tex_descriptor_set_layout.clone()),
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})
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};
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let create_tex_mult_pipeline = |frag: &Rc<VulkanShader>| {
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let create_tex_mult_pipeline = |src_has_alpha: bool| {
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self.device
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.create_pipeline::<TexVertPushConstants, TexFragPushConstants>(PipelineCreateInfo {
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format,
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vert: self.tex_vert_shader.clone(),
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frag: frag.clone(),
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alpha: true,
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frag: self.tex_frag_mult_shader.clone(),
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blend: true,
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src_has_alpha,
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frag_descriptor_set_layout: Some(self.tex_descriptor_set_layout.clone()),
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})
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};
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let tex_opaque = create_tex_pipeline(false)?;
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let tex_alpha = create_tex_pipeline(true)?;
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let tex_mult_opaque = create_tex_mult_pipeline(&self.tex_frag_mult_opaque_shader)?;
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let tex_mult_alpha = create_tex_mult_pipeline(&self.tex_frag_mult_alpha_shader)?;
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let tex_mult_opaque = create_tex_mult_pipeline(false)?;
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let tex_mult_alpha = create_tex_mult_pipeline(true)?;
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let pipelines = Rc::new(VulkanFormatPipelines {
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fill,
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tex: static_map! {
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@ -9,10 +9,7 @@ pub const FILL_VERT: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/fill.vert
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pub const FILL_FRAG: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/fill.frag.spv"));
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pub const TEX_VERT: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/tex.vert.spv"));
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pub const TEX_FRAG: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/tex.frag.spv"));
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pub const TEX_FRAG_MULT_OPAQUE: &[u8] =
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include_bytes!(concat!(env!("OUT_DIR"), "/tex.frag.mult+opaque.spv"));
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pub const TEX_FRAG_MULT_ALPHA: &[u8] =
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include_bytes!(concat!(env!("OUT_DIR"), "/tex.frag.mult+alpha.spv"));
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pub const TEX_FRAG_MULT: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/tex.frag.mult.spv"));
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pub struct VulkanShader {
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pub(super) device: Rc<VulkanDevice>,
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@ -1,5 +1,7 @@
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#version 450
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#include "frag_spec_const.glsl"
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layout(push_constant, std430) uniform Data {
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layout(offset = 32) vec4 color;
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} data;
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1
src/gfx_apis/vulkan/shaders/frag_spec_const.glsl
Normal file
1
src/gfx_apis/vulkan/shaders/frag_spec_const.glsl
Normal file
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@ -0,0 +1 @@
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layout(constant_id = 0) const bool src_has_alpha = false;
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@ -1,5 +1,7 @@
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#version 450
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#include "frag_spec_const.glsl"
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#ifdef ALPHA_MULTIPLIER
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layout(push_constant, std430) uniform Data {
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layout(offset = 64) float mul;
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@ -11,10 +13,11 @@ layout(location = 0) out vec4 out_color;
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void main() {
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#ifdef ALPHA_MULTIPLIER
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#ifdef ALPHA
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out_color = textureLod(tex, tex_pos, 0) * data.mul;
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#endif // !ALPHA
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out_color = vec4(textureLod(tex, tex_pos, 0).rgb * data.mul, data.mul);
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if (src_has_alpha) {
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out_color = textureLod(tex, tex_pos, 0) * data.mul;
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} else {
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out_color = vec4(textureLod(tex, tex_pos, 0).rgb * data.mul, data.mul);
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}
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#else // !ALPHA_MULTIPLIER
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out_color = textureLod(tex, tex_pos, 0);
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#endif
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