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vulkan: add legacy shaders

This commit is contained in:
Julian Orth 2025-02-27 11:10:50 +01:00
parent 26db79e249
commit cb9dc4c182
9 changed files with 108 additions and 11 deletions

View file

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#version 450
//#extension GL_EXT_debug_printf : enable
#include "fill.common.glsl"
void main() {
vec2 pos;
switch (gl_VertexIndex) {
case 0: pos = data.pos[0]; break;
case 1: pos = data.pos[1]; break;
case 2: pos = data.pos[2]; break;
case 3: pos = data.pos[3]; break;
}
gl_Position = vec4(pos, 0.0, 1.0);
// debugPrintfEXT("gl_Position = %v4f", gl_Position);
}