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all: refactor to cargo workspace, remove config shared library, remove protocol perms, add dpms cli (#7)

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kossLAN 2026-06-06 23:14:53 -04:00
parent 5db14936e7
commit bfc2a525de
616 changed files with 32344 additions and 31026 deletions

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//! Internal Rust configuration API used by Jay's built-in TOML configuration
//! implementation.
#![allow(
clippy::zero_prefixed_literal,
clippy::manual_range_contains,
clippy::uninlined_format_args,
clippy::len_zero,
clippy::single_char_pattern,
clippy::single_char_add_str,
clippy::single_match
)]
#![warn(unsafe_op_in_unsafe_fn)]
#[expect(unused_imports)]
use crate::input::Seat;
use {
crate::{
keyboard::ModifiedKeySym, protocol::WorkspaceSource, video::Connector, window::Window,
},
serde::{Deserialize, Serialize},
std::{
fmt::{Debug, Display, Formatter},
time::Duration,
},
};
#[macro_use]
mod macros;
#[doc(hidden)]
pub mod _private;
pub mod client;
pub mod embedded;
pub mod exec;
pub mod input;
pub mod io;
pub mod keyboard;
pub mod logging;
pub mod protocol;
pub mod status;
pub mod tasks;
pub mod theme;
pub mod timer;
pub mod video;
pub mod window;
pub mod workspace;
pub mod xwayland;
/// A planar direction.
#[derive(Serialize, Deserialize, Copy, Clone, Debug, Eq, PartialEq)]
pub enum Direction {
Left,
Down,
Up,
Right,
}
/// A planar axis.
#[derive(Serialize, Deserialize, Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum Axis {
Horizontal,
Vertical,
}
impl Axis {
/// Returns the axis orthogonal to `self`.
pub fn other(self) -> Self {
match self {
Self::Horizontal => Self::Vertical,
Self::Vertical => Self::Horizontal,
}
}
}
/// The curve used for tiled window animations.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct AnimationCurve(pub u32);
impl AnimationCurve {
pub const LINEAR: Self = Self(0);
pub const EASE: Self = Self(1);
pub const EASE_IN: Self = Self(2);
pub const EASE_OUT: Self = Self(3);
pub const EASE_IN_OUT: Self = Self(4);
}
/// The presentation style used for tiled window movement animations.
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct AnimationStyle(pub u32);
impl AnimationStyle {
pub const PLAIN: Self = Self(0);
pub const MULTIPHASE: Self = Self(1);
}
/// Exits the compositor.
pub fn quit() {
get!().quit()
}
/// Switches to a different VT.
pub fn switch_to_vt(n: u32) {
get!().switch_to_vt(n)
}
/// Reloads the configuration.
///
/// If the configuration cannot be reloaded, this function has no effect.
pub fn reload() {
get!().reload()
}
/// Returns whether this execution of the configuration function is due to a reload.
///
/// This can be used to decide whether the configuration should auto-start programs.
pub fn is_reload() -> bool {
get!(false).is_reload()
}
/// Sets whether new workspaces are captured by default.
///
/// The default is `true`.
pub fn set_default_workspace_capture(capture: bool) {
get!().set_default_workspace_capture(capture)
}
/// Returns whether new workspaces are captured by default.
pub fn get_default_workspace_capture() -> bool {
get!(true).get_default_workspace_capture()
}
/// Toggles whether new workspaces are captured by default.
pub fn toggle_default_workspace_capture() {
let get = get!();
get.set_default_workspace_capture(!get.get_default_workspace_capture());
}
/// A workspace.
#[derive(Serialize, Deserialize, Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub struct Workspace(pub u64);
impl Workspace {
/// Returns whether this workspace existed at the time `Seat::get_workspace` was called.
pub fn exists(self) -> bool {
self.0 != 0
}
/// Sets whether the workspaces is captured.
///
/// The default is determined by `set_default_workspace_capture`.
pub fn set_capture(self, capture: bool) {
get!().set_workspace_capture(self, capture)
}
/// Returns whether the workspaces is captured.
pub fn get_capture(self) -> bool {
get!(true).get_workspace_capture(self)
}
/// Toggles whether the workspaces is captured.
pub fn toggle_capture(self) {
let get = get!();
get.set_workspace_capture(self, !get.get_workspace_capture(self));
}
/// Moves this workspace to another output.
///
/// This has no effect if the workspace is not currently being shown.
pub fn move_to_output(self, output: Connector) {
get!().move_to_output(WorkspaceSource::Explicit(self), output);
}
/// Returns the root container of this workspace.
///
/// If no such container exists, [`Window::exists`] returns false.
pub fn window(self) -> Window {
get!(Window(0)).get_workspace_window(self)
}
/// Returns the connector that contains this workspace.
///
/// If no such connector exists, [`Connector::exists`] returns false.
pub fn connector(self) -> Connector {
get!(Connector(0)).get_workspace_connector(self)
}
}
/// Returns the workspace with the given name.
///
/// Workspaces are identified by their name. Calling this function alone does not create the
/// workspace if it doesn't already exist.
pub fn get_workspace(name: &str) -> Workspace {
get!(Workspace(0)).get_workspace(name)
}
/// A PCI ID.
///
/// PCI IDs can be used to identify a hardware component. See the Debian [documentation][pci].
///
/// [pci]: https://wiki.debian.org/HowToIdentifyADevice/PCI
#[derive(Serialize, Deserialize, Debug, Copy, Clone, Hash, Eq, PartialEq, Default)]
pub struct PciId {
pub vendor: u32,
pub model: u32,
}
impl Display for PciId {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "{:04x}:{:04x}", self.vendor, self.model)
}
}
/// Sets the callback to be called when the display goes idle.
pub fn on_idle<F: FnMut() + 'static>(f: F) {
get!().on_idle(f)
}
/// Sets the callback to be called when all devices have been enumerated.
///
/// This callback is only invoked once during the lifetime of the compositor. This is a
/// good place to select the DRM device used for rendering.
pub fn on_devices_enumerated<F: FnOnce() + 'static>(f: F) {
get!().on_devices_enumerated(f)
}
/// Returns the Jay config directory.
pub fn config_dir() -> String {
get!().config_dir()
}
/// Returns all visible workspaces.
pub fn workspaces() -> Vec<Workspace> {
get!().workspaces()
}
/// Configures the idle timeout.
///
/// `None` disables the timeout.
///
/// The default is 10 minutes.
pub fn set_idle(timeout: Option<Duration>) {
get!().set_idle(timeout.unwrap_or_default())
}
/// Configures whether a key press turns monitors back on after `jay dpms off`.
///
/// The default is `false`.
pub fn set_key_press_enables_dpms(enabled: bool) {
get!().set_key_press_enables_dpms(enabled)
}
/// Configures whether mouse movement turns monitors back on after `jay dpms off`.
///
/// The default is `false`.
pub fn set_mouse_move_enables_dpms(enabled: bool) {
get!().set_mouse_move_enables_dpms(enabled)
}
/// Configures the idle grace period.
///
/// The grace period starts after the idle timeout expires. During the grace period, the
/// screen goes black but the displays are not yet disabled and the idle callback (set
/// with [`on_idle`]) is not yet called. This is a purely visual effect to inform the user
/// that the machine will soon go idle.
///
/// The default is 5 seconds.
pub fn set_idle_grace_period(timeout: Duration) {
get!().set_idle_grace_period(timeout)
}
/// Enables or disables explicit sync.
///
/// Calling this after the compositor has started has no effect.
///
/// The default is `true`.
pub fn set_explicit_sync_enabled(enabled: bool) {
get!().set_explicit_sync_enabled(enabled);
}
/// Enables or disables dragging of tiles and workspaces.
///
/// The default is `true`.
pub fn set_ui_drag_enabled(enabled: bool) {
get!().set_ui_drag_enabled(enabled);
}
/// Sets the distance at which ui dragging starts.
///
/// The default is `10`.
pub fn set_ui_drag_threshold(threshold: i32) {
get!().set_ui_drag_threshold(threshold);
}
/// Enables or disables tiled window animations.
///
/// The default is `false`.
pub fn set_animations_enabled(enabled: bool) {
get!().set_animations_enabled(enabled);
}
/// Sets the duration of tiled window animations in milliseconds.
///
/// The default is `160`.
pub fn set_animation_duration_ms(duration_ms: u32) {
get!().set_animation_duration_ms(duration_ms);
}
/// Sets the curve used by tiled window animations.
///
/// The default is [`AnimationCurve::EASE_OUT`].
pub fn set_animation_curve(curve: AnimationCurve) {
get!().set_animation_curve(curve.0);
}
/// Sets the presentation style used for tiled window movement animations.
///
/// The default is [`AnimationStyle::MULTIPHASE`].
pub fn set_animation_style(style: AnimationStyle) {
get!().set_animation_style(style.0);
}
/// Sets a custom cubic-bezier curve used by tiled window animations.
///
/// `x1` and `x2` must be between `0.0` and `1.0`. The curve starts at `(0, 0)`
/// and ends at `(1, 1)`.
pub fn set_animation_cubic_bezier(x1: f32, y1: f32, x2: f32, y2: f32) {
get!().set_animation_cubic_bezier(x1, y1, x2, y2);
}
/// Enables or disables the color-management protocol.
///
/// The default is `false`.
///
/// Affected applications must be restarted for this to take effect.
pub fn set_color_management_enabled(enabled: bool) {
get!().set_color_management_enabled(enabled);
}
/// Sets whether floating windows are shown above fullscreen windows.
///
/// The default is `false`.
pub fn set_float_above_fullscreen(above: bool) {
get!().set_float_above_fullscreen(above);
}
/// Gets whether floating windows are shown above fullscreen windows.
pub fn get_float_above_fullscreen() -> bool {
get!().get_float_above_fullscreen()
}
/// Toggles whether floating windows are shown above fullscreen windows.
///
/// The default is `false`.
pub fn toggle_float_above_fullscreen() {
set_float_above_fullscreen(!get_float_above_fullscreen())
}
/// Sets whether floating windows always show a pin icon.
///
/// Clicking on the pin icon toggles the pin mode. See [`Seat::toggle_float_pinned`].
///
/// The icon is always shown if the window is pinned. This setting only affects unpinned
/// windows.
pub fn set_show_float_pin_icon(show: bool) {
get!().set_show_float_pin_icon(show);
}
/// Sets whether the built-in bar is shown.
///
/// The default is `true`.
pub fn set_show_bar(show: bool) {
get!().set_show_bar(show)
}
/// Returns whether the built-in bar is shown.
pub fn get_show_bar() -> bool {
get!(true).get_show_bar()
}
/// Toggles whether the built-in bar is shown.
pub fn toggle_show_bar() {
let get = get!();
get.set_show_bar(!get.get_show_bar());
}
/// Sets whether title bars on windows are shown.
///
/// The default is `true`.
pub fn set_show_titles(show: bool) {
get!().set_show_titles(show)
}
/// Returns whether title bars on windows are shown.
pub fn get_show_titles() -> bool {
get!(true).get_show_titles()
}
/// Toggles whether title bars on windows are shown.
pub fn toggle_show_titles() {
let get = get!();
get.set_show_titles(!get.get_show_titles());
}
/// Sets whether title bars float above window content instead of being attached.
///
/// When enabled, title bars are rendered on top of window content without consuming
/// layout space. Window borders do not extend to include the title bar area.
///
/// The default is `false`.
pub fn set_floating_titles(floating: bool) {
get!().set_floating_titles(floating)
}
/// Returns whether title bars float above window content.
pub fn get_floating_titles() -> bool {
get!(false).get_floating_titles()
}
/// Toggles whether title bars float above window content.
pub fn toggle_floating_titles() {
let get = get!();
get.set_floating_titles(!get.get_floating_titles());
}
/// Sets the corner radius for window borders.
///
/// A radius of 0 means square corners. The radius is in logical pixels.
pub fn set_corner_radius(radius: f32) {
get!().set_corner_radius(radius)
}
/// Returns the current corner radius for window borders.
pub fn get_corner_radius() -> f32 {
get!(0.0).get_corner_radius()
}
/// Enables or disables autotiling.
///
/// When enabled, newly tiled windows alternate split orientation from the
/// focused tiled window: the first split uses the containing group's direction,
/// then subsequent splits wrap the focused window in the perpendicular
/// direction.
///
/// The default is `false`.
pub fn set_autotile(enabled: bool) {
get!().set_autotile(enabled)
}
/// Returns whether autotiling is enabled.
pub fn get_autotile() -> bool {
get!(false).get_autotile()
}
/// Sets the horizontal alignment of title text within tab buttons.
///
/// - `"start"` — left-aligned (default)
/// - `"center"` — centered
/// - `"end"` — right-aligned
pub fn set_tab_title_align(align: &str) {
let val = match align {
"center" => 1,
"end" => 2,
_ => 0, // start
};
get!().set_tab_title_align(val)
}
/// Sets a callback to run when this config is unloaded.
///
/// Only one callback can be set at a time. If another callback is already set, it will be
/// dropped without being run.
///
/// This function can be used to terminate threads and clear reference cycles.
pub fn on_unload(f: impl FnOnce() + 'static) {
get!().on_unload(f);
}
/// Enables or disables middle-click pasting.
///
/// This has no effect on applications that are already running.
///
/// The default is `true`.
#[doc(alias("primary-selection", "primary_selection"))]
pub fn set_middle_click_paste_enabled(enabled: bool) {
get!().set_middle_click_paste_enabled(enabled);
}