vulkan: rewrite shaders in terms of eotf and oetf
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8 changed files with 52 additions and 14 deletions
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@ -3,6 +3,7 @@
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layout(constant_id = 0) const bool src_has_alpha = false;
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layout(constant_id = 1) const bool has_alpha_multiplier = false;
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layout(constant_id = 2) const bool color_management = false;
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layout(constant_id = 2) const uint eotf = 0;
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layout(constant_id = 3) const uint oetf = 0;
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#endif
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