feat: implement declarative scratchpads
This commit is contained in:
parent
d756c8a6a2
commit
b6502e1d8a
17 changed files with 549 additions and 78 deletions
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@ -648,6 +648,10 @@ impl ConfigClient {
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self.send(&ClientMessage::SeatToggleScratchpad { seat, name });
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}
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pub fn seat_cycle_scratchpad(&self, seat: Seat, name: &str) {
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self.send(&ClientMessage::SeatCycleScratchpad { seat, name });
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}
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pub fn window_send_to_scratchpad(&self, window: Window, name: &str) {
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self.send(&ClientMessage::WindowSendToScratchpad { window, name });
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}
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@ -294,6 +294,10 @@ pub enum ClientMessage<'a> {
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seat: Seat,
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name: &'a str,
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},
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SeatCycleScratchpad {
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seat: Seat,
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name: &'a str,
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},
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GetTimer {
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name: &'a str,
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},
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@ -477,11 +477,22 @@ impl Seat {
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///
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/// If the scratchpad has a visible window, that window is hidden. Otherwise, the
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/// most recently hidden window in the scratchpad is shown on the current workspace.
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/// Scratchpad windows are always shown floating.
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/// Use an empty string for the default scratchpad.
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pub fn toggle_scratchpad(self, name: &str) {
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get!().seat_toggle_scratchpad(self, name)
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}
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/// Cycles through the windows of a scratchpad, one at a time.
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///
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/// With nothing shown, the first window is brought up; each further invocation
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/// hides the current window and shows the next; after the last window the
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/// scratchpad is hidden again. Scratchpad windows are always shown floating.
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/// Use an empty string for the default scratchpad.
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pub fn cycle_scratchpad(self, name: &str) {
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get!().seat_cycle_scratchpad(self, name)
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}
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/// Toggles whether the currently focused window is fullscreen.
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pub fn toggle_fullscreen(self) {
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let c = get!();
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@ -1118,6 +1118,14 @@ impl ConfigProxyHandler {
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})
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}
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fn handle_seat_cycle_scratchpad(&self, seat: Seat, name: &str) -> Result<(), CphError> {
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self.state.with_linear_layout_animations(|| {
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let seat = self.get_seat(seat)?;
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self.state.cycle_scratchpad(&seat, name);
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Ok(())
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})
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}
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fn handle_set_window_workspace(&self, window: Window, ws: Workspace) -> Result<(), CphError> {
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let window = self.get_window(window)?;
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let name = self.get_workspace(ws)?;
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@ -3021,6 +3029,9 @@ impl ConfigProxyHandler {
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ClientMessage::SeatToggleScratchpad { seat, name } => self
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.handle_seat_toggle_scratchpad(seat, name)
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.wrn("seat_toggle_scratchpad")?,
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ClientMessage::SeatCycleScratchpad { seat, name } => self
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.handle_seat_cycle_scratchpad(seat, name)
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.wrn("seat_cycle_scratchpad")?,
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ClientMessage::GetConnector { ty, idx } => {
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self.handle_get_connector(ty, idx).wrn("get_connector")?
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}
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@ -298,6 +298,13 @@ impl TestConfig {
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})
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}
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pub fn cycle_scratchpad(&self, seat: SeatId, name: &str) -> TestResult {
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self.send(ClientMessage::SeatCycleScratchpad {
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seat: Seat(seat.raw() as _),
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name,
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})
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}
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fn clear(&self) {
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unsafe {
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if let Some(srv) = self.srv.take() {
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@ -1,7 +1,7 @@
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use {
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crate::{
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it::{test_error::TestResult, testrun::TestRun},
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tree::Node,
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tree::{Node, ToplevelNodeBase},
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},
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std::rc::Rc,
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};
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@ -45,6 +45,63 @@ async fn test(run: Rc<TestRun>) -> TestResult {
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client.sync().await;
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tassert!(win2.tl.server.node_visible());
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tassert_eq!(ds.output.workspace.get().unwrap().name.as_str(), "3");
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// Scratchpad windows are always shown floating.
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tassert!(win2.tl.server.tl_data().parent_is_float.get());
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// Park win2 again, then build a multi-window scratchpad and cycle it.
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run.cfg.toggle_scratchpad(ds.seat.id(), "term")?;
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client.sync().await;
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tassert!(!win2.tl.server.node_visible());
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// Build a three-window scratchpad. Each window is focused right after it is
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// mapped, so sending the focused window parks them in a known order.
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let cyc1 = client.create_window().await?;
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cyc1.map2().await?;
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run.cfg.send_to_scratchpad(ds.seat.id(), "cyc")?;
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let cyc2 = client.create_window().await?;
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cyc2.map2().await?;
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run.cfg.send_to_scratchpad(ds.seat.id(), "cyc")?;
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let cyc3 = client.create_window().await?;
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cyc3.map2().await?;
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run.cfg.send_to_scratchpad(ds.seat.id(), "cyc")?;
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client.sync().await;
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tassert!(!cyc1.tl.server.node_visible());
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tassert!(!cyc2.tl.server.node_visible());
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tassert!(!cyc3.tl.server.node_visible());
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// Nothing shown: cycle brings up the first window (insertion order: cyc1).
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run.cfg.cycle_scratchpad(ds.seat.id(), "cyc")?;
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client.sync().await;
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tassert!(cyc1.tl.server.node_visible());
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tassert!(!cyc2.tl.server.node_visible());
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tassert!(!cyc3.tl.server.node_visible());
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// Scratchpad windows are always shown floating.
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tassert!(cyc1.tl.server.tl_data().parent_is_float.get());
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// Cycle advances one at a time.
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run.cfg.cycle_scratchpad(ds.seat.id(), "cyc")?;
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client.sync().await;
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tassert!(!cyc1.tl.server.node_visible());
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tassert!(cyc2.tl.server.node_visible());
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tassert!(!cyc3.tl.server.node_visible());
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run.cfg.cycle_scratchpad(ds.seat.id(), "cyc")?;
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client.sync().await;
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tassert!(!cyc1.tl.server.node_visible());
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tassert!(!cyc2.tl.server.node_visible());
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tassert!(cyc3.tl.server.node_visible());
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// On the final window, the next cycle hides everything.
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run.cfg.cycle_scratchpad(ds.seat.id(), "cyc")?;
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client.sync().await;
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tassert!(!cyc1.tl.server.node_visible());
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tassert!(!cyc2.tl.server.node_visible());
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tassert!(!cyc3.tl.server.node_visible());
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// And it wraps back to the first window.
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run.cfg.cycle_scratchpad(ds.seat.id(), "cyc")?;
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client.sync().await;
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tassert!(cyc1.tl.server.node_visible());
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Ok(())
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}
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84
src/state.rs
84
src/state.rs
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@ -114,7 +114,7 @@ use {
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tree::{
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ContainerNode, ContainerSplit, Direction, DisplayNode, FindTreeUsecase, FloatNode,
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FoundNode, LatchListener, Node, NodeId, NodeIds, NodeVisitorBase, OutputNode,
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PlaceholderNode, ScratchpadToplevelState, TearingMode, TileState, ToplevelData,
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PlaceholderNode, TearingMode, TileState, ToplevelData,
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ToplevelIdentifier, ToplevelNode, ToplevelNodeBase, Transform, VrrMode,
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WorkspaceDisplayOrder, WorkspaceNode, WorkspaceNodeId, WsMoveConfig,
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generic_node_visitor, move_ws_to_output, toplevel_hide_for_scratchpad,
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@ -466,7 +466,6 @@ pub struct ScratchpadEntry {
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node: Weak<dyn ToplevelNode>,
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identifier: ToplevelIdentifier,
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hidden: Cell<bool>,
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restore: RefCell<Option<ScratchpadToplevelState>>,
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}
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impl ScratchpadEntry {
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@ -1053,17 +1052,14 @@ impl State {
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return;
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}
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let identifier = node.tl_data().identifier.get();
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if !toplevel_hide_for_scratchpad(node.clone()) {
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return;
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}
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let entry = Rc::new(ScratchpadEntry {
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node: Rc::downgrade(&node),
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identifier,
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hidden: Cell::new(false),
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restore: Default::default(),
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hidden: Cell::new(true),
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});
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let Some(restore) = toplevel_hide_for_scratchpad(node) else {
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return;
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};
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*entry.restore.borrow_mut() = Some(restore);
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entry.hidden.set(true);
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{
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let mut scratchpads = self.scratchpads.borrow_mut();
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for entries in scratchpads.values_mut() {
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@ -1072,7 +1068,7 @@ impl State {
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scratchpads
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.entry(name.to_string())
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.or_default()
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.push(entry.clone());
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.push(entry);
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}
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self.tree_changed();
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}
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@ -1084,29 +1080,19 @@ impl State {
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return;
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};
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entries.retain(|entry| entry.alive());
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// Prefer the currently-shown window; otherwise act on the most recent.
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entries
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.iter()
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.rev()
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.find(|entry| {
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!entry.hidden.get() && entry.node().is_some_and(|node| node.node_visible())
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})
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.find(|entry| !entry.hidden.get())
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.or_else(|| entries.last())
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.cloned()
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.or_else(|| {
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entries
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.iter()
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.rev()
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.find(|entry| {
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entry.hidden.get()
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|| entry.node().is_some_and(|node| !node.node_visible())
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})
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.cloned()
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})
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};
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let Some(entry) = entry else {
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return;
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};
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if entry.hidden.get() {
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self.show_scratchpad_entry(seat, &entry);
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self.show_scratchpad_entry(seat, name, &entry);
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} else if entry.node().is_some_and(|node| !node.node_visible()) {
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self.move_scratchpad_entry_to_current_workspace(seat, &entry);
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} else {
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@ -1114,12 +1100,39 @@ impl State {
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}
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}
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/// Cycles through the windows of a scratchpad, one at a time:
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/// nothing shown -> first window -> ... -> last window -> nothing shown.
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pub fn cycle_scratchpad(self: &Rc<Self>, seat: &Rc<WlSeatGlobal>, name: &str) {
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let (current, next) = {
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let mut scratchpads = self.scratchpads.borrow_mut();
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let Some(entries) = scratchpads.get_mut(name) else {
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return;
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};
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entries.retain(|entry| entry.alive());
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match entries.iter().position(|entry| !entry.hidden.get()) {
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// Nothing shown yet: bring up the first window.
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None => (None, entries.first().cloned()),
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// Hide the shown window and advance; on the last window, `next`
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// is `None`, so the scratchpad toggles off.
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Some(i) => (entries.get(i).cloned(), entries.get(i + 1).cloned()),
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}
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};
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if let Some(current) = ¤t {
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self.hide_scratchpad_entry(current);
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}
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if let Some(next) = &next {
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self.show_scratchpad_entry(seat, name, next);
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}
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}
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fn hide_scratchpad_entry(self: &Rc<Self>, entry: &Rc<ScratchpadEntry>) {
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if entry.hidden.get() {
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return;
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}
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let Some(node) = entry.node() else {
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return;
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};
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if let Some(restore) = toplevel_hide_for_scratchpad(node) {
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*entry.restore.borrow_mut() = Some(restore);
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if toplevel_hide_for_scratchpad(node) {
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entry.hidden.set(true);
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self.tree_changed();
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}
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@ -1128,6 +1141,7 @@ impl State {
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fn show_scratchpad_entry(
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self: &Rc<Self>,
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seat: &Rc<WlSeatGlobal>,
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name: &str,
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entry: &Rc<ScratchpadEntry>,
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) {
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if !entry.hidden.get() {
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@ -1136,12 +1150,22 @@ impl State {
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let Some(node) = entry.node() else {
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return;
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};
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let restore = entry.restore.borrow();
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let Some(restore) = restore.as_ref() else {
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return;
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// Only one window of a scratchpad is visible at a time.
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let siblings: Vec<_> = {
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let scratchpads = self.scratchpads.borrow();
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scratchpads
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.get(name)
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.into_iter()
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.flatten()
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.filter(|sibling| !Rc::ptr_eq(sibling, entry) && !sibling.hidden.get())
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.cloned()
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.collect()
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};
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for sibling in siblings {
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self.hide_scratchpad_entry(&sibling);
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}
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let ws = seat.get_fallback_output().ensure_workspace();
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toplevel_restore_from_scratchpad(self, node.clone(), &ws, restore);
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toplevel_restore_from_scratchpad(self, node.clone(), &ws);
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entry.hidden.set(false);
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node.node_do_focus(seat, Direction::Unspecified);
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seat.maybe_schedule_warp_mouse_to_focus();
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@ -1324,29 +1324,25 @@ pub fn toplevel_set_workspace(state: &Rc<State>, tl: Rc<dyn ToplevelNode>, ws: &
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}
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}
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pub struct ScratchpadToplevelState {
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pub floating: bool,
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pub fullscreen: bool,
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pub workspace: Option<Rc<WorkspaceNode>>,
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}
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pub fn toplevel_hide_for_scratchpad(tl: Rc<dyn ToplevelNode>) -> Option<ScratchpadToplevelState> {
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/// Removes a toplevel from the tree so it can be parked in a scratchpad.
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///
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/// Returns `true` if the window was hidden. A placeholder, a window without a
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/// parent, or a window that refuses to leave fullscreen cannot be parked.
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pub fn toplevel_hide_for_scratchpad(tl: Rc<dyn ToplevelNode>) -> bool {
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if tl.node_is_placeholder() {
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return None;
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return false;
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}
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let data = tl.tl_data();
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let scratchpad_state = ScratchpadToplevelState {
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floating: data.parent_is_float.get(),
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fullscreen: data.is_fullscreen.get(),
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workspace: data.workspace.get(),
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};
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let workspace = data.workspace.get();
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if data.is_fullscreen.get() {
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tl.clone().tl_set_fullscreen(false, None);
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if data.is_fullscreen.get() {
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return None;
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return false;
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}
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}
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let parent = data.parent.get()?;
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let Some(parent) = data.parent.get() else {
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return false;
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};
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let kb_foci = collect_kb_foci(tl.clone());
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parent.cnode_remove_child2(&*tl, true);
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data.parent.take();
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@ -1358,29 +1354,23 @@ pub fn toplevel_hide_for_scratchpad(tl: Rc<dyn ToplevelNode>) -> Option<Scratchp
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data.property_changed(TL_CHANGED_WORKSPACE);
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}
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tl.tl_set_visible(false);
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if let Some(workspace) = &scratchpad_state.workspace {
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if let Some(workspace) = &workspace {
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for seat in kb_foci {
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workspace
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.clone()
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.node_do_focus(&seat, Direction::Unspecified);
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}
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}
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Some(scratchpad_state)
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true
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}
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/// Maps a parked scratchpad window back onto `ws`. Scratchpad windows always
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/// return floating, regardless of how they were laid out before parking.
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pub fn toplevel_restore_from_scratchpad(
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state: &Rc<State>,
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tl: Rc<dyn ToplevelNode>,
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ws: &Rc<WorkspaceNode>,
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scratchpad_state: &ScratchpadToplevelState,
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) {
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if scratchpad_state.floating {
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let (width, height) = tl.tl_data().float_size(ws);
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state.map_floating(tl.clone(), width, height, ws, None);
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} else {
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state.map_tiled_on(tl.clone(), ws);
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}
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if scratchpad_state.fullscreen && ws.fullscreen.is_none() {
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tl.tl_set_fullscreen(true, Some(ws.clone()));
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}
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}
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@ -66,6 +66,7 @@ pub enum SimpleCommand {
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SetFullscreen(bool),
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SendToScratchpad,
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ToggleScratchpad,
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CycleScratchpad,
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Forward(bool),
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EnableWindowManagement(bool),
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SetFloatAboveFullscreen(bool),
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@ -138,6 +139,9 @@ pub enum Action {
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ToggleScratchpad {
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name: String,
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},
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CycleScratchpad {
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name: String,
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},
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Multi {
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actions: Vec<Action>,
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},
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@ -41,6 +41,7 @@ pub mod modified_keysym;
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mod output;
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mod output_match;
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mod repeat_rate;
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mod scratchpad;
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pub mod shortcuts;
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mod simple_im;
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mod status;
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@ -119,6 +119,7 @@ impl ActionParser<'_> {
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|||
"exit-fullscreen" => SetFullscreen(false),
|
||||
"send-to-scratchpad" => SendToScratchpad,
|
||||
"toggle-scratchpad" => ToggleScratchpad,
|
||||
"cycle-scratchpad" => CycleScratchpad,
|
||||
"focus-parent" => FocusParent,
|
||||
"close" => Close,
|
||||
"disable-pointer-constraint" => DisablePointerConstraint,
|
||||
|
|
@ -242,6 +243,15 @@ impl ActionParser<'_> {
|
|||
Ok(Action::ToggleScratchpad { name })
|
||||
}
|
||||
|
||||
fn parse_cycle_scratchpad(&mut self, ext: &mut Extractor<'_>) -> ParseResult<Self> {
|
||||
let name = ext
|
||||
.extract(opt(str("name")))?
|
||||
.map(|name| name.value)
|
||||
.unwrap_or("")
|
||||
.to_string();
|
||||
Ok(Action::CycleScratchpad { name })
|
||||
}
|
||||
|
||||
fn parse_configure_connector(&mut self, ext: &mut Extractor<'_>) -> ParseResult<Self> {
|
||||
let con = ext
|
||||
.extract(val("connector"))?
|
||||
|
|
@ -573,6 +583,7 @@ impl Parser for ActionParser<'_> {
|
|||
"move-to-workspace" => self.parse_move_to_workspace(&mut ext),
|
||||
"send-to-scratchpad" => self.parse_send_to_scratchpad(&mut ext),
|
||||
"toggle-scratchpad" => self.parse_toggle_scratchpad(&mut ext),
|
||||
"cycle-scratchpad" => self.parse_cycle_scratchpad(&mut ext),
|
||||
"configure-connector" => self.parse_configure_connector(&mut ext),
|
||||
"configure-input" => self.parse_configure_input(&mut ext),
|
||||
"configure-output" => self.parse_configure_output(&mut ext),
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ use {
|
|||
log_level::LogLevelParser,
|
||||
output::OutputsParser,
|
||||
repeat_rate::RepeatRateParser,
|
||||
scratchpad::ScratchpadsParser,
|
||||
shortcuts::{
|
||||
ComplexShortcutsParser, ShortcutsParser, ShortcutsParserError,
|
||||
parse_modified_keysym_str,
|
||||
|
|
@ -570,6 +571,13 @@ impl Parser for ConfigParser<'_> {
|
|||
}
|
||||
}
|
||||
}
|
||||
let mut scratchpads = vec![];
|
||||
if let Some(value) = scratchpads_val {
|
||||
match value.parse(&mut ScratchpadsParser(self.0)) {
|
||||
Ok(v) => scratchpads = v,
|
||||
Err(e) => log::warn!("Could not parse the scratchpads: {}", self.0.error(e)),
|
||||
}
|
||||
}
|
||||
Ok(Config {
|
||||
keymap,
|
||||
repeat_rate,
|
||||
|
|
|
|||
87
toml-config/src/config/parsers/scratchpad.rs
Normal file
87
toml-config/src/config/parsers/scratchpad.rs
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
use {
|
||||
crate::{
|
||||
config::{
|
||||
Scratchpad,
|
||||
context::Context,
|
||||
extractor::{Extractor, ExtractorError, opt, str, val},
|
||||
parser::{DataType, ParseResult, Parser, UnexpectedDataType},
|
||||
parsers::exec::{ExecParser, ExecParserError},
|
||||
},
|
||||
toml::{
|
||||
toml_span::{Span, Spanned},
|
||||
toml_value::Value,
|
||||
},
|
||||
},
|
||||
indexmap::IndexMap,
|
||||
thiserror::Error,
|
||||
};
|
||||
|
||||
#[derive(Debug, Error)]
|
||||
pub enum ScratchpadParserError {
|
||||
#[error(transparent)]
|
||||
Expected(#[from] UnexpectedDataType),
|
||||
#[error(transparent)]
|
||||
Extract(#[from] ExtractorError),
|
||||
#[error(transparent)]
|
||||
Exec(#[from] ExecParserError),
|
||||
}
|
||||
|
||||
pub struct ScratchpadParser<'a>(pub &'a Context<'a>);
|
||||
|
||||
impl Parser for ScratchpadParser<'_> {
|
||||
type Value = Scratchpad;
|
||||
type Error = ScratchpadParserError;
|
||||
const EXPECTED: &'static [DataType] = &[DataType::Table];
|
||||
|
||||
fn parse_table(
|
||||
&mut self,
|
||||
span: Span,
|
||||
table: &IndexMap<Spanned<String>, Spanned<Value>>,
|
||||
) -> ParseResult<Self> {
|
||||
let mut ext = Extractor::new(self.0, span, table);
|
||||
let (name, exec_val) = ext.extract((str("name"), opt(val("exec"))))?;
|
||||
let exec = match exec_val {
|
||||
None => None,
|
||||
Some(e) => Some(e.parse_map(&mut ExecParser(self.0))?),
|
||||
};
|
||||
Ok(Scratchpad {
|
||||
name: name.value.to_string(),
|
||||
exec,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ScratchpadsParser<'a>(pub &'a Context<'a>);
|
||||
|
||||
impl Parser for ScratchpadsParser<'_> {
|
||||
type Value = Vec<Scratchpad>;
|
||||
type Error = ScratchpadParserError;
|
||||
const EXPECTED: &'static [DataType] = &[DataType::Table, DataType::Array];
|
||||
|
||||
fn parse_array(&mut self, _span: Span, array: &[Spanned<Value>]) -> ParseResult<Self> {
|
||||
let mut res = vec![];
|
||||
for el in array {
|
||||
match el.parse(&mut ScratchpadParser(self.0)) {
|
||||
Ok(o) => res.push(o),
|
||||
Err(e) => {
|
||||
log::warn!("Could not parse scratchpad: {}", self.0.error(e));
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(res)
|
||||
}
|
||||
|
||||
fn parse_table(
|
||||
&mut self,
|
||||
span: Span,
|
||||
table: &IndexMap<Spanned<String>, Spanned<Value>>,
|
||||
) -> ParseResult<Self> {
|
||||
log::warn!(
|
||||
"`scratchpads` value should be an array: {}",
|
||||
self.0.error3(span)
|
||||
);
|
||||
ScratchpadParser(self.0)
|
||||
.parse_table(span, table)
|
||||
.map(|v| vec![v])
|
||||
}
|
||||
}
|
||||
|
|
@ -15,7 +15,7 @@ use {
|
|||
config::{
|
||||
Action, AnimationCurveConfig, ClientRule, Config, ConfigConnector, ConfigDrmDevice,
|
||||
ConfigKeymap, ConnectorMatch, DrmDeviceMatch, Exec, Input, InputMatch, Output,
|
||||
OutputMatch, SimpleCommand, Status, Theme, WindowRule, parse_config,
|
||||
OutputMatch, SimpleCommand, Status, Theme, WindowMatch, WindowRule, parse_config,
|
||||
},
|
||||
rules::{MatcherTemp, RuleMapper},
|
||||
shortcuts::ModeState,
|
||||
|
|
@ -175,6 +175,7 @@ impl Action {
|
|||
SimpleCommand::SetFullscreen(b) => window_or_seat!(s, s.set_fullscreen(b)),
|
||||
SimpleCommand::SendToScratchpad => window_or_seat!(s, s.send_to_scratchpad("")),
|
||||
SimpleCommand::ToggleScratchpad => b.new(move || s.toggle_scratchpad("")),
|
||||
SimpleCommand::CycleScratchpad => b.new(move || s.cycle_scratchpad("")),
|
||||
SimpleCommand::FocusParent => b.new(move || s.focus_parent()),
|
||||
SimpleCommand::Close => window_or_seat!(s, s.close()),
|
||||
SimpleCommand::DisablePointerConstraint => {
|
||||
|
|
@ -310,6 +311,7 @@ impl Action {
|
|||
}
|
||||
Action::SendToScratchpad { name } => window_or_seat!(s, s.send_to_scratchpad(&name)),
|
||||
Action::ToggleScratchpad { name } => b.new(move || s.toggle_scratchpad(&name)),
|
||||
Action::CycleScratchpad { name } => b.new(move || s.cycle_scratchpad(&name)),
|
||||
Action::ConfigureConnector { con } => b.new(move || {
|
||||
for c in connectors() {
|
||||
if con.match_.matches(c) {
|
||||
|
|
@ -1461,6 +1463,43 @@ fn load_config(initial_load: bool, auto_reload: bool, persistent: &Rc<Persistent
|
|||
window: Default::default(),
|
||||
});
|
||||
state.clear_modes_after_reload();
|
||||
// Desugar `[[scratchpads]]` into spawn-on-graphics-init plus an internal
|
||||
// window rule that parks the spawned window. Each spawned process gets a
|
||||
// unique tag so only its own windows are captured, never other windows of
|
||||
// the same application.
|
||||
if !config.scratchpads.is_empty() {
|
||||
let mut spawn_actions = vec![];
|
||||
for (i, sp) in config.scratchpads.drain(..).enumerate() {
|
||||
let Some(mut exec) = sp.exec else {
|
||||
continue;
|
||||
};
|
||||
let tag = exec
|
||||
.tag
|
||||
.clone()
|
||||
.unwrap_or_else(|| format!("__scratchpad.{i}.{}", sp.name));
|
||||
exec.tag = Some(tag.clone());
|
||||
spawn_actions.push(Action::Exec { exec });
|
||||
config.window_rules.push(WindowRule {
|
||||
name: None,
|
||||
match_: WindowMatch {
|
||||
tag: Some(tag),
|
||||
..Default::default()
|
||||
},
|
||||
action: Some(Action::SendToScratchpad { name: sp.name }),
|
||||
latch: None,
|
||||
auto_focus: None,
|
||||
initial_tile_state: None,
|
||||
});
|
||||
}
|
||||
if !spawn_actions.is_empty() {
|
||||
let mut actions = Vec::with_capacity(spawn_actions.len() + 1);
|
||||
if let Some(existing) = config.on_graphics_initialized.take() {
|
||||
actions.push(existing);
|
||||
}
|
||||
actions.extend(spawn_actions);
|
||||
config.on_graphics_initialized = Some(Action::Multi { actions });
|
||||
}
|
||||
}
|
||||
let (client_rules, client_rule_mapper) = state.create_rules(&config.client_rules);
|
||||
persistent.client_rules.set(client_rules);
|
||||
*state.persistent.client_rule_mapper.borrow_mut() = Some(client_rule_mapper);
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@
|
|||
]
|
||||
},
|
||||
{
|
||||
"description": "Sends the currently focused window to a scratchpad and hides it.\n\nIf `name` is omitted, the default scratchpad is used.\n\n- Example:\n\n ```toml\n [shortcuts]\n alt-shift-minus = { type = \"send-to-scratchpad\", name = \"terminal\" }\n ```\n",
|
||||
"description": "Sends the currently focused window to a scratchpad and hides it.\n\nA scratchpad can hold any number of windows. If `name` is omitted, the\ndefault scratchpad is used.\n\n- Example:\n\n ```toml\n [shortcuts]\n alt-shift-minus = { type = \"send-to-scratchpad\", name = \"terminal\" }\n ```\n",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"type": {
|
||||
|
|
@ -179,7 +179,7 @@
|
|||
]
|
||||
},
|
||||
{
|
||||
"description": "Toggles a scratchpad.\n\nIf the scratchpad has a visible window, that window is hidden. Otherwise, the\nmost recently hidden window in the scratchpad is shown on the current workspace.\nIf `name` is omitted, the default scratchpad is used.\n\n- Example:\n\n ```toml\n [shortcuts]\n alt-minus = { type = \"toggle-scratchpad\", name = \"terminal\" }\n ```\n",
|
||||
"description": "Toggles a scratchpad.\n\nIf the scratchpad has a visible window, that window is hidden. Otherwise, the\nmost recently hidden window in the scratchpad is shown on the current workspace.\nOnly one window of a scratchpad is shown at a time, and scratchpad windows are\nalways shown floating. If `name` is omitted, the default scratchpad is used.\n\n- Example:\n\n ```toml\n [shortcuts]\n alt-minus = { type = \"toggle-scratchpad\", name = \"terminal\" }\n ```\n",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"type": {
|
||||
|
|
@ -194,6 +194,22 @@
|
|||
"type"
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Cycles through the windows of a scratchpad, one at a time.\n\nWith no window shown, the first window is brought up. Each further invocation\nhides the current window and shows the next; after the last window the\nscratchpad is hidden again. Scratchpad windows are always shown floating.\nIf `name` is omitted, the default scratchpad is used.\n\n- Example:\n\n ```toml\n [shortcuts]\n alt-minus = { type = \"cycle-scratchpad\", name = \"terminal\" }\n ```\n",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"type": {
|
||||
"const": "cycle-scratchpad"
|
||||
},
|
||||
"name": {
|
||||
"type": "string",
|
||||
"description": "The name of the scratchpad."
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"type"
|
||||
]
|
||||
},
|
||||
{
|
||||
"description": "Moves a workspace to a different output.\n\n- Example 1: Move a specific workspace to a named output\n\n ```toml\n [shortcuts]\n alt-F1 = { type = \"move-to-output\", workspace = \"1\", output.name = \"right\" }\n ```\n\n- Example 2: Move the current workspace to a named output\n\n ```toml\n [shortcuts]\n alt-F1 = { type = \"move-to-output\", output.name = \"right\" }\n ```\n\n- Example 3: Move the current workspace to the output on the right (directional)\n\n ```toml\n [shortcuts]\n \"logo+ctrl+shift+Right\" = { type = \"move-to-output\", direction = \"right\" }\n \"logo+ctrl+shift+Left\" = { type = \"move-to-output\", direction = \"left\" }\n \"logo+ctrl+shift+Up\" = { type = \"move-to-output\", direction = \"up\" }\n \"logo+ctrl+shift+Down\" = { type = \"move-to-output\", direction = \"down\" }\n ```\n",
|
||||
"type": "object",
|
||||
|
|
@ -1272,6 +1288,14 @@
|
|||
"egui": {
|
||||
"description": "Sets the egui settings of the compositor.\n",
|
||||
"$ref": "#/$defs/Egui"
|
||||
},
|
||||
"scratchpads": {
|
||||
"type": "array",
|
||||
"description": "An array of pre-configured scratchpads.\n\nEach entry launches a program when the graphics are first initialized and\nimmediately parks its window in the named scratchpad. The window is captured\nvia a unique tag attached to the spawned process, so other windows of the\nsame application are never affected.\n\nUse a `toggle-scratchpad` or `cycle-scratchpad` action to bring the windows\nup; they are always shown floating.\n\n- Example:\n\n ```toml\n [[scratchpads]]\n name = \"term\"\n exec = \"foot\"\n\n [[scratchpads]]\n name = \"notes\"\n exec = [\"obsidian\"]\n ```\n",
|
||||
"items": {
|
||||
"description": "",
|
||||
"$ref": "#/$defs/Scratchpad"
|
||||
}
|
||||
}
|
||||
},
|
||||
"required": []
|
||||
|
|
@ -2086,6 +2110,23 @@
|
|||
},
|
||||
"required": []
|
||||
},
|
||||
"Scratchpad": {
|
||||
"description": "A pre-configured scratchpad whose program is launched at startup and parked\nin the scratchpad.\n\n- Example:\n\n ```toml\n [[scratchpads]]\n name = \"term\"\n exec = \"foot\"\n ```\n",
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"name": {
|
||||
"type": "string",
|
||||
"description": "The name of the scratchpad that the spawned window is parked in."
|
||||
},
|
||||
"exec": {
|
||||
"description": "The program to launch when the graphics are first initialized.\n\nIf omitted, no program is launched and the scratchpad is only created on\ndemand by `send-to-scratchpad`.\n",
|
||||
"$ref": "#/$defs/Exec"
|
||||
}
|
||||
},
|
||||
"required": [
|
||||
"name"
|
||||
]
|
||||
},
|
||||
"SimpleActionName": {
|
||||
"type": "string",
|
||||
"description": "The name of a `simple` Action.\n\nWhen used inside a window rule, the following actions apply to the matched window\ninstead fo the focused window:\n\n- `move-left`\n- `move-down`\n- `move-up`\n- `move-right`\n- `toggle-fullscreen`\n- `enter-fullscreen`\n- `exit-fullscreen`\n- `close`\n- `toggle-floating`\n- `float`\n- `tile`\n- `toggle-float-pinned`\n- `pin-float`\n- `unpin-float`\n\n\n- Example:\n\n ```toml\n [shortcuts]\n alt-q = \"quit\"\n ```\n",
|
||||
|
|
@ -2112,6 +2153,7 @@
|
|||
"exit-fullscreen",
|
||||
"send-to-scratchpad",
|
||||
"toggle-scratchpad",
|
||||
"cycle-scratchpad",
|
||||
"focus-parent",
|
||||
"close",
|
||||
"disable-pointer-constraint",
|
||||
|
|
|
|||
|
|
@ -290,7 +290,8 @@ This table is a tagged union. The variant is determined by the `type` field. It
|
|||
|
||||
Sends the currently focused window to a scratchpad and hides it.
|
||||
|
||||
If `name` is omitted, the default scratchpad is used.
|
||||
A scratchpad can hold any number of windows. If `name` is omitted, the
|
||||
default scratchpad is used.
|
||||
|
||||
- Example:
|
||||
|
||||
|
|
@ -313,7 +314,8 @@ This table is a tagged union. The variant is determined by the `type` field. It
|
|||
|
||||
If the scratchpad has a visible window, that window is hidden. Otherwise, the
|
||||
most recently hidden window in the scratchpad is shown on the current workspace.
|
||||
If `name` is omitted, the default scratchpad is used.
|
||||
Only one window of a scratchpad is shown at a time, and scratchpad windows are
|
||||
always shown floating. If `name` is omitted, the default scratchpad is used.
|
||||
|
||||
- Example:
|
||||
|
||||
|
|
@ -330,6 +332,30 @@ This table is a tagged union. The variant is determined by the `type` field. It
|
|||
|
||||
The value of this field should be a string.
|
||||
|
||||
- `cycle-scratchpad`:
|
||||
|
||||
Cycles through the windows of a scratchpad, one at a time.
|
||||
|
||||
With no window shown, the first window is brought up. Each further invocation
|
||||
hides the current window and shows the next; after the last window the
|
||||
scratchpad is hidden again. Scratchpad windows are always shown floating.
|
||||
If `name` is omitted, the default scratchpad is used.
|
||||
|
||||
- Example:
|
||||
|
||||
```toml
|
||||
[shortcuts]
|
||||
alt-minus = { type = "cycle-scratchpad", name = "terminal" }
|
||||
```
|
||||
|
||||
The table has the following fields:
|
||||
|
||||
- `name` (optional):
|
||||
|
||||
The name of the scratchpad.
|
||||
|
||||
The value of this field should be a string.
|
||||
|
||||
- `move-to-output`:
|
||||
|
||||
Moves a workspace to a different output.
|
||||
|
|
@ -2646,6 +2672,32 @@ The table has the following fields:
|
|||
|
||||
The value of this field should be a [Egui](#types-Egui).
|
||||
|
||||
- `scratchpads` (optional):
|
||||
|
||||
An array of pre-configured scratchpads.
|
||||
|
||||
Each entry launches a program when the graphics are first initialized and
|
||||
immediately parks its window in the named scratchpad. The window is captured
|
||||
via a unique tag attached to the spawned process, so other windows of the
|
||||
same application are never affected.
|
||||
|
||||
Use a `toggle-scratchpad` or `cycle-scratchpad` action to bring the windows
|
||||
up; they are always shown floating.
|
||||
|
||||
- Example:
|
||||
|
||||
```toml
|
||||
[[scratchpads]]
|
||||
name = "term"
|
||||
exec = "foot"
|
||||
|
||||
[[scratchpads]]
|
||||
name = "notes"
|
||||
exec = ["obsidian"]
|
||||
```
|
||||
|
||||
The value of this field should be an array of [Scratchpads](#types-Scratchpad).
|
||||
|
||||
|
||||
<a name="types-Connector"></a>
|
||||
### `Connector`
|
||||
|
|
@ -4579,6 +4631,40 @@ The table has the following fields:
|
|||
The value of this field should be a string.
|
||||
|
||||
|
||||
<a name="types-Scratchpad"></a>
|
||||
### `Scratchpad`
|
||||
|
||||
A pre-configured scratchpad whose program is launched at startup and parked
|
||||
in the scratchpad.
|
||||
|
||||
- Example:
|
||||
|
||||
```toml
|
||||
[[scratchpads]]
|
||||
name = "term"
|
||||
exec = "foot"
|
||||
```
|
||||
|
||||
Values of this type should be tables.
|
||||
|
||||
The table has the following fields:
|
||||
|
||||
- `name` (required):
|
||||
|
||||
The name of the scratchpad that the spawned window is parked in.
|
||||
|
||||
The value of this field should be a string.
|
||||
|
||||
- `exec` (optional):
|
||||
|
||||
The program to launch when the graphics are first initialized.
|
||||
|
||||
If omitted, no program is launched and the scratchpad is only created on
|
||||
demand by `send-to-scratchpad`.
|
||||
|
||||
The value of this field should be a [Exec](#types-Exec).
|
||||
|
||||
|
||||
<a name="types-SimpleActionName"></a>
|
||||
### `SimpleActionName`
|
||||
|
||||
|
|
@ -4702,6 +4788,10 @@ The string should have one of the following values:
|
|||
|
||||
Toggles the default scratchpad.
|
||||
|
||||
- `cycle-scratchpad`:
|
||||
|
||||
Cycles through the windows of the default scratchpad.
|
||||
|
||||
- `focus-parent`:
|
||||
|
||||
Focus the parent of the currently focused window.
|
||||
|
|
@ -5883,3 +5973,5 @@ The table has the following fields:
|
|||
The scaling mode of X windows.
|
||||
|
||||
The value of this field should be a [XScalingMode](#types-XScalingMode).
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -349,7 +349,8 @@ Action:
|
|||
description: |
|
||||
Sends the currently focused window to a scratchpad and hides it.
|
||||
|
||||
If `name` is omitted, the default scratchpad is used.
|
||||
A scratchpad can hold any number of windows. If `name` is omitted, the
|
||||
default scratchpad is used.
|
||||
|
||||
- Example:
|
||||
|
||||
|
|
@ -368,7 +369,8 @@ Action:
|
|||
|
||||
If the scratchpad has a visible window, that window is hidden. Otherwise, the
|
||||
most recently hidden window in the scratchpad is shown on the current workspace.
|
||||
If `name` is omitted, the default scratchpad is used.
|
||||
Only one window of a scratchpad is shown at a time, and scratchpad windows are
|
||||
always shown floating. If `name` is omitted, the default scratchpad is used.
|
||||
|
||||
- Example:
|
||||
|
||||
|
|
@ -381,6 +383,26 @@ Action:
|
|||
description: The name of the scratchpad.
|
||||
required: false
|
||||
kind: string
|
||||
cycle-scratchpad:
|
||||
description: |
|
||||
Cycles through the windows of a scratchpad, one at a time.
|
||||
|
||||
With no window shown, the first window is brought up. Each further invocation
|
||||
hides the current window and shows the next; after the last window the
|
||||
scratchpad is hidden again. Scratchpad windows are always shown floating.
|
||||
If `name` is omitted, the default scratchpad is used.
|
||||
|
||||
- Example:
|
||||
|
||||
```toml
|
||||
[shortcuts]
|
||||
alt-minus = { type = "cycle-scratchpad", name = "terminal" }
|
||||
```
|
||||
fields:
|
||||
name:
|
||||
description: The name of the scratchpad.
|
||||
required: false
|
||||
kind: string
|
||||
move-to-output:
|
||||
description: |
|
||||
Moves a workspace to a different output.
|
||||
|
|
@ -1116,6 +1138,8 @@ SimpleActionName:
|
|||
description: Sends the currently focused window to the default scratchpad.
|
||||
- value: toggle-scratchpad
|
||||
description: Toggles the default scratchpad.
|
||||
- value: cycle-scratchpad
|
||||
description: Cycles through the windows of the default scratchpad.
|
||||
- value: focus-parent
|
||||
description: Focus the parent of the currently focused window.
|
||||
- value: close
|
||||
|
|
@ -3286,6 +3310,61 @@ Config:
|
|||
required: false
|
||||
description: |
|
||||
Sets the egui settings of the compositor.
|
||||
scratchpads:
|
||||
kind: array
|
||||
items:
|
||||
ref: Scratchpad
|
||||
required: false
|
||||
description: |
|
||||
An array of pre-configured scratchpads.
|
||||
|
||||
Each entry launches a program when the graphics are first initialized and
|
||||
immediately parks its window in the named scratchpad. The window is captured
|
||||
via a unique tag attached to the spawned process, so other windows of the
|
||||
same application are never affected.
|
||||
|
||||
Use a `toggle-scratchpad` or `cycle-scratchpad` action to bring the windows
|
||||
up; they are always shown floating.
|
||||
|
||||
- Example:
|
||||
|
||||
```toml
|
||||
[[scratchpads]]
|
||||
name = "term"
|
||||
exec = "foot"
|
||||
|
||||
[[scratchpads]]
|
||||
name = "notes"
|
||||
exec = ["obsidian"]
|
||||
```
|
||||
|
||||
|
||||
Scratchpad:
|
||||
kind: table
|
||||
description: |
|
||||
A pre-configured scratchpad whose program is launched at startup and parked
|
||||
in the scratchpad.
|
||||
|
||||
- Example:
|
||||
|
||||
```toml
|
||||
[[scratchpads]]
|
||||
name = "term"
|
||||
exec = "foot"
|
||||
```
|
||||
fields:
|
||||
name:
|
||||
kind: string
|
||||
required: true
|
||||
description: The name of the scratchpad that the spawned window is parked in.
|
||||
exec:
|
||||
ref: Exec
|
||||
required: false
|
||||
description: |
|
||||
The program to launch when the graphics are first initialized.
|
||||
|
||||
If omitted, no program is launched and the scratchpad is only created on
|
||||
demand by `send-to-scratchpad`.
|
||||
|
||||
|
||||
Idle:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue