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toplevel-drag: correctly update surface positions

This commit is contained in:
Julian Orth 2024-07-10 20:03:20 +02:00
parent ac5a5ca949
commit ac8b22f2bb
2 changed files with 29 additions and 2 deletions

View file

@ -410,6 +410,16 @@ impl WlSeatGlobal {
}
}
fn set_pointer_cursor_position(&self, x: Fixed, y: Fixed) -> (Fixed, Fixed) {
let (x, y) = self.pointer_cursor.set_position(x, y);
if let Some(td) = self.pointer_owner.toplevel_drag() {
let x_int = x.round_down();
let y_int = y.round_down();
td.move_(x_int, y_int);
}
(x, y)
}
fn connector_position_event(
self: &Rc<Self>,
time_usec: u64,
@ -424,7 +434,7 @@ impl WlSeatGlobal {
let pos = output.global.pos.get();
x += Fixed::from_int(pos.x1());
y += Fixed::from_int(pos.y1());
(x, y) = self.pointer_cursor.set_position(x, y);
(x, y) = self.set_pointer_cursor_position(x, y);
if let Some(c) = self.constraint.get() {
if c.ty == ConstraintType::Lock || !c.contains(x.round_down(), y.round_down()) {
c.deactivate();
@ -484,7 +494,7 @@ impl WlSeatGlobal {
dy_unaccelerated,
);
});
self.pointer_cursor.set_position(x, y);
self.set_pointer_cursor_position(x, y);
self.cursor_moved(time_usec);
}

View file

@ -9,6 +9,7 @@ use {
object::{Object, Version},
rect::Rect,
renderer::Renderer,
tree::ToplevelNode,
utils::clonecell::CloneCell,
wire::{xdg_toplevel_drag_v1::*, XdgToplevelDragV1Id},
},
@ -52,6 +53,18 @@ impl XdgToplevelDragV1 {
}
}
fn move2(&self, x: i32, y: i32) {
if let Some(tl) = self.toplevel.get() {
let extents = tl.xdg.absolute_desired_extents.get();
let extents = extents.at_point(x - self.x_off.get(), y - self.y_off.get());
tl.clone().tl_change_extents(&extents);
}
}
pub fn move_(&self, x: i32, y: i32) {
self.move2(x, y);
}
pub fn render(&self, renderer: &mut Renderer<'_>, cursor_rect: &Rect, x: i32, y: i32) {
if let Some(tl) = self.toplevel.get() {
if tl.xdg.surface.buffer.get().is_some() {
@ -107,6 +120,10 @@ impl XdgToplevelDragV1 {
};
tl.prepare_toplevel_drag();
self.client.state.tree_changed();
if let Some(seat) = self.source.data.seat.get() {
let (x, y) = seat.pointer_cursor().position_int();
self.move2(x, y)
}
}
pub fn finish_drag(&self, seat: &Rc<WlSeatGlobal>) {