toplevel-drag: move render logic into toplevel drag
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3 changed files with 19 additions and 11 deletions
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@ -7,6 +7,8 @@ use {
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},
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leaks::Tracker,
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object::{Object, Version},
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rect::Rect,
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renderer::Renderer,
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utils::clonecell::CloneCell,
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wire::{xdg_toplevel_drag_v1::*, XdgToplevelDragV1Id},
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},
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@ -49,6 +51,15 @@ impl XdgToplevelDragV1 {
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tl.drag.take();
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}
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}
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pub fn render(&self, renderer: &mut Renderer<'_>, cursor_rect: &Rect, x: i32, y: i32) {
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if let Some(tl) = self.toplevel.get() {
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if tl.xdg.surface.buffer.get().is_some() {
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let (x, y) = cursor_rect.translate(x - self.x_off.get(), y - self.y_off.get());
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renderer.render_xdg_surface(&tl.xdg, x, y, None)
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}
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}
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}
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}
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impl XdgToplevelDragV1RequestHandler for XdgToplevelDragV1 {
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