toplevel-drag: move render logic into toplevel drag
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parent
50b6999b0c
commit
ac5a5ca949
3 changed files with 19 additions and 11 deletions
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@ -345,7 +345,7 @@ impl dyn GfxFramebuffer {
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if let Some(rect) = cursor_rect {
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let seats = state.globals.lock_seats();
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for seat in seats.values() {
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let (x, y) = seat.pointer_cursor().position();
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let (x, y) = seat.pointer_cursor().position_int();
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if let Some(im) = seat.input_method() {
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for (_, popup) in &im.popups {
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if popup.surface.node_visible() {
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@ -359,18 +359,10 @@ impl dyn GfxFramebuffer {
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}
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}
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if let Some(drag) = seat.toplevel_drag() {
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if let Some(tl) = drag.toplevel.get() {
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if tl.xdg.surface.buffer.get().is_some() {
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let (x, y) = rect.translate(
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x.round_down() - drag.x_off.get(),
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y.round_down() - drag.y_off.get(),
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);
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renderer.render_xdg_surface(&tl.xdg, x, y, None)
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}
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}
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drag.render(&mut renderer, &rect, x, y);
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}
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if let Some(dnd_icon) = seat.dnd_icon() {
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dnd_icon.render(&mut renderer, &rect, x.round_down(), y.round_down());
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dnd_icon.render(&mut renderer, &rect, x, y);
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}
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if render_cursor {
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let cursor_user_group = seat.cursor_group();
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