render: sync before rendering single-pixel buffer
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@ -405,6 +405,7 @@ impl Renderer<'_> {
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Some(bounds) => rect.intersect(*bounds),
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Some(bounds) => rect.intersect(*bounds),
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};
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};
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if !rect.is_empty() {
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if !rect.is_empty() {
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self.base.ops.push(GfxApiOpt::Sync);
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self.base.fill_boxes(&[rect], color);
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self.base.fill_boxes(&[rect], color);
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}
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}
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}
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}
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