all: remove traditional i3 titlebars, add corner rounding
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e1928863d9
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a41dbae899
52 changed files with 1866 additions and 1047 deletions
18
src/gfx_apis/vulkan/shaders/legacy/rounded_tex.vert
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18
src/gfx_apis/vulkan/shaders/legacy/rounded_tex.vert
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@ -0,0 +1,18 @@
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#version 450
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#include "rounded_tex.common.glsl"
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layout(location = 0) out vec2 tex_pos;
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layout(location = 1) out vec2 geo_pos;
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void main() {
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vec2 size = vec2(data.size_x, data.size_y);
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vec2 pos;
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switch (gl_VertexIndex) {
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case 0: pos = data.pos[0]; tex_pos = data.tex_pos[0]; geo_pos = vec2(size.x, 0.0); break;
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case 1: pos = data.pos[1]; tex_pos = data.tex_pos[1]; geo_pos = vec2(0.0, 0.0); break;
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case 2: pos = data.pos[2]; tex_pos = data.tex_pos[2]; geo_pos = vec2(size.x, size.y); break;
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case 3: pos = data.pos[3]; tex_pos = data.tex_pos[3]; geo_pos = vec2(0.0, size.y); break;
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}
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gl_Position = vec4(pos, 0.0, 1.0);
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}
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