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render: don't require framebuffer to perform shm screencopies

This commit is contained in:
Julian Orth 2024-02-28 13:41:08 +01:00
parent 69d63b7e83
commit 9de63bddf3
12 changed files with 65 additions and 76 deletions

View file

@ -4,7 +4,7 @@ use {
client::ClientId,
cursor::KnownCursor,
fixed::Fixed,
gfx_api::{GfxFramebuffer, GfxTexture},
gfx_api::GfxTexture,
ifs::{
jay_output::JayOutput,
jay_screencast::JayScreencast,
@ -80,7 +80,6 @@ pub async fn output_render_data(state: Rc<State>) {
impl OutputNode {
pub fn perform_screencopies(
&self,
fb: Option<&dyn GfxFramebuffer>,
tex: &Rc<dyn GfxTexture>,
render_hardware_cursor: bool,
x_off: i32,
@ -93,7 +92,7 @@ impl OutputNode {
}
}
self.global
.perform_screencopies(fb, tex, render_hardware_cursor, x_off, y_off, size);
.perform_screencopies(tex, render_hardware_cursor, x_off, y_off, size);
for sc in self.screencasts.lock().values() {
sc.copy_texture(self, tex, render_hardware_cursor, x_off, y_off, size);
}