vulkan: apply color space transforms to textures
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12 changed files with 233 additions and 66 deletions
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@ -157,7 +157,6 @@ impl<T, U> ColorMatrix<T, U> {
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Self(m, PhantomData)
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}
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#[expect(dead_code)]
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pub const fn to_f32(&self) -> [[f32; 4]; 4] {
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let m = &self.0;
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macro_rules! map {
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