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renderer: draw surface at full size unconditionally w/ edge clamping

This commit is contained in:
atagen 2026-04-07 20:05:14 +10:00
parent 5657f45668
commit 7aea0095e9
4 changed files with 39 additions and 5 deletions

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@ -1297,6 +1297,7 @@ impl State {
Rect::new_sized_saturating(0, 0, width, height)
},
icons: None,
stretch: None,
};
let mut sample_rect = SampleRect::identity();
sample_rect.buffer_transform = transform;