renderer: draw surface at full size unconditionally w/ edge clamping
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4 changed files with 39 additions and 5 deletions
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@ -1297,6 +1297,7 @@ impl State {
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Rect::new_sized_saturating(0, 0, width, height)
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},
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icons: None,
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stretch: None,
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};
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let mut sample_rect = SampleRect::identity();
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sample_rect.buffer_transform = transform;
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