renderer: draw surface at full size unconditionally w/ edge clamping
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4 changed files with 39 additions and 5 deletions
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@ -706,6 +706,7 @@ impl dyn GfxFramebuffer {
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Rect::new_saturating(0, 0, width, height)
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},
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icons: None,
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stretch: None,
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};
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cursor.render_hardware_cursor(&mut renderer);
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self.render(
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@ -1039,6 +1040,7 @@ pub fn create_render_pass(
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Rect::new_saturating(0, 0, width, height)
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},
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icons: state.icons.get(state, scale),
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stretch: None,
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};
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node.node_render(&mut renderer, 0, 0, None);
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if let Some(rect) = cursor_rect {
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