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render: fix wlr-screencopy with scaled outputs

This commit is contained in:
Julian Orth 2024-02-24 14:15:41 +01:00
parent b078329a50
commit 5f14f56461
2 changed files with 11 additions and 3 deletions

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@ -97,8 +97,15 @@ impl ZwlrScreencopyManagerV1 {
region: Option<Rect>,
) -> Result<(), ZwlrScreencopyManagerV1Error> {
let output = self.client.lookup(output)?;
let mut rect = output.global.position().at_point(0, 0);
let mode = output.global.mode.get();
let mut rect = Rect::new_sized(0, 0, mode.width, mode.height).unwrap();
if let Some(region) = region {
let scale = output.global.preferred_scale.get().to_f64();
let x1 = (region.x1() as f64 * scale).round() as i32;
let y1 = (region.y1() as f64 * scale).round() as i32;
let x2 = (region.x2() as f64 * scale).round() as i32;
let y2 = (region.y2() as f64 * scale).round() as i32;
let region = Rect::new(x1, y1, x2, y2).unwrap();
rect = rect.intersect(region);
}
let frame = Rc::new(ZwlrScreencopyFrameV1 {