render: split rendering into two phases
In the first phase we collect a list of simple operations (copying textures and filling rectangles.) In the second phase we send this list to the graphics API to be executed. As part of this, we also remove the use of scissors.
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a2a04512ed
commit
5e8a6eb86f
27 changed files with 732 additions and 384 deletions
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@ -12,7 +12,10 @@ use {
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GL_FRAMEBUFFER,
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},
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},
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renderer::{context::RenderContext, renderer::Renderer, renderer_base::RendererBase},
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renderer::{
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context::RenderContext, gfx_apis::gl::run_ops, renderer::Renderer,
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renderer_base::RendererBase,
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},
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sys::{glBlendFunc, glFlush, glReadnPixels, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
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RenderResult, Texture,
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},
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@ -55,7 +58,31 @@ impl Framebuffer {
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});
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}
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pub fn copy_texture(&self, state: &State, texture: &Texture, x: i32, y: i32, alpha: bool) {
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pub fn copy_texture(&self, state: &State, texture: &Rc<Texture>, x: i32, y: i32, alpha: bool) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let scale = Scale::from_int(1);
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let extents = Rect::new_sized(0, 0, self.gl.width, self.gl.height).unwrap();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: false,
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scale,
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scalef: 1.0,
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},
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state,
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on_output: false,
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result: &mut RenderResult::default(),
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logical_extents: extents,
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physical_extents: extents,
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};
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let format = match alpha {
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true => ARGB8888,
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false => XRGB8888,
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};
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renderer
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.base
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.render_texture(texture, x, y, format, None, None, scale, i32::MAX, i32::MAX);
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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@ -66,27 +93,7 @@ impl Framebuffer {
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}
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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let scale = Scale::from_int(1);
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let mut renderer = Renderer {
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base: RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: false,
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scale,
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scalef: 1.0,
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},
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state,
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on_output: false,
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result: &mut RenderResult::default(),
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logical_extents: Rect::new_sized(0, 0, self.gl.width, self.gl.height).unwrap(),
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};
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let format = match alpha {
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true => ARGB8888,
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false => XRGB8888,
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};
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renderer
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.base
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.render_texture(texture, x, y, format, None, None, scale);
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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@ -124,20 +131,22 @@ impl Framebuffer {
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}
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pub fn render_custom(&self, scale: Scale, f: impl FnOnce(&mut RendererBase)) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut renderer = RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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};
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f(&mut renderer);
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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glViewport(0, 0, self.gl.width, self.gl.height);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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let mut renderer = RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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};
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f(&mut renderer);
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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@ -155,6 +164,47 @@ impl Framebuffer {
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scale: Scale,
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render_hardware_cursor: bool,
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) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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on_output,
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result,
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logical_extents: node.node_absolute_position().at_point(0, 0),
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physical_extents: Rect::new(0, 0, self.gl.width, self.gl.height).unwrap(),
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};
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node.node_render(&mut renderer, 0, 0, i32::MAX, i32::MAX);
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if let Some(rect) = cursor_rect {
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let seats = state.globals.lock_seats();
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for seat in seats.values() {
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if !render_hardware_cursor && seat.hardware_cursor() {
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continue;
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}
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if let Some(cursor) = seat.get_cursor() {
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let (mut x, mut y) = seat.get_position();
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if let Some(dnd_icon) = seat.dnd_icon() {
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let extents = dnd_icon.extents.get().move_(
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x.round_down() + dnd_icon.buf_x.get(),
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y.round_down() + dnd_icon.buf_y.get(),
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);
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if extents.intersects(&rect) {
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let (x, y) = rect.translate(extents.x1(), extents.y1());
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renderer.render_surface(&dnd_icon, x, y, i32::MAX, i32::MAX);
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}
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}
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cursor.tick();
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x -= Fixed::from_int(rect.x1());
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y -= Fixed::from_int(rect.y1());
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cursor.render(&mut renderer, x, y);
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}
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}
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}
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let _ = self.ctx.ctx.with_current(|| {
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let c = state.theme.colors.background.get();
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unsafe {
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@ -164,45 +214,7 @@ impl Framebuffer {
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glClear(GL_COLOR_BUFFER_BIT);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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let mut renderer = Renderer {
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base: RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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on_output,
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result,
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logical_extents: node.node_absolute_position().at_point(0, 0),
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};
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node.node_render(&mut renderer, 0, 0);
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if let Some(rect) = cursor_rect {
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let seats = state.globals.lock_seats();
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for seat in seats.values() {
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if !render_hardware_cursor && seat.hardware_cursor() {
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continue;
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}
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if let Some(cursor) = seat.get_cursor() {
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let (mut x, mut y) = seat.get_position();
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if let Some(dnd_icon) = seat.dnd_icon() {
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let extents = dnd_icon.extents.get().move_(
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x.round_down() + dnd_icon.buf_x.get(),
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y.round_down() + dnd_icon.buf_y.get(),
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);
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if extents.intersects(&rect) {
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let (x, y) = rect.translate(extents.x1(), extents.y1());
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renderer.render_surface(&dnd_icon, x, y);
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}
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}
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cursor.tick();
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x -= Fixed::from_int(rect.x1());
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y -= Fixed::from_int(rect.y1());
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cursor.render(&mut renderer, x, y);
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}
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}
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}
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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@ -211,6 +223,23 @@ impl Framebuffer {
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}
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pub fn render_hardware_cursor(&self, cursor: &dyn Cursor, state: &State, scale: Scale) {
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let mut ops = self.ctx.gfx_ops.borrow_mut();
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ops.clear();
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let mut res = RenderResult::default();
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let mut renderer = Renderer {
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base: RendererBase {
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ops: &mut ops,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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on_output: false,
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result: &mut res,
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logical_extents: Rect::new_empty(0, 0),
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physical_extents: Rect::new(0, 0, self.gl.width, self.gl.height).unwrap(),
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};
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cursor.render_hardware_cursor(&mut renderer);
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let _ = self.ctx.ctx.with_current(|| {
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unsafe {
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glBindFramebuffer(GL_FRAMEBUFFER, self.gl.fbo);
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@ -219,21 +248,7 @@ impl Framebuffer {
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glClear(GL_COLOR_BUFFER_BIT);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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}
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let mut res = RenderResult::default();
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let mut renderer = Renderer {
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base: RendererBase {
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ctx: &self.ctx,
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fb: &self.gl,
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scaled: scale != 1,
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scale,
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scalef: scale.to_f64(),
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},
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state,
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on_output: false,
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result: &mut res,
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logical_extents: Rect::new_empty(0, 0),
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};
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cursor.render_hardware_cursor(&mut renderer);
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run_ops(self, &ops);
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unsafe {
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glFlush();
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}
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