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render: split rendering into two phases

In the first phase we collect a list of simple operations (copying
textures and filling rectangles.)

In the second phase we send this list to the graphics API to be
executed.

As part of this, we also remove the use of scissors.
This commit is contained in:
Julian Orth 2023-10-22 16:10:10 +02:00
parent a2a04512ed
commit 5e8a6eb86f
27 changed files with 732 additions and 384 deletions

View file

@ -147,7 +147,7 @@ impl JayScreencast {
});
}
pub fn copy_texture(&self, on: &OutputNode, texture: &Texture) {
pub fn copy_texture(&self, on: &OutputNode, texture: &Rc<Texture>) {
if !self.running.get() {
return;
}

View file

@ -199,7 +199,7 @@ impl WlOutputGlobal {
Ok(())
}
pub fn perform_screencopies(&self, fb: &Framebuffer, tex: &Texture) {
pub fn perform_screencopies(&self, fb: &Framebuffer, tex: &Rc<Texture>) {
if self.pending_captures.is_empty() {
return;
}

View file

@ -38,7 +38,10 @@ use {
leaks::Tracker,
object::Object,
rect::{Rect, Region},
render::Renderer,
render::{
gfx_api::{BufferPoint, BufferPoints},
Renderer,
},
tree::{
FindTreeResult, FoundNode, Node, NodeId, NodeVisitor, NodeVisitorBase, OutputNode,
ToplevelNode,
@ -101,20 +104,6 @@ impl Transform {
}
}
#[derive(Default, Debug)]
struct BufferPoint {
x: f32,
y: f32,
}
#[derive(Default, Debug)]
struct BufferPoints {
top_right: BufferPoint,
top_left: BufferPoint,
bottom_right: BufferPoint,
bottom_left: BufferPoint,
}
impl Transform {
fn apply_inv_sized(self, x1: f32, y1: f32, width: f32, height: f32) -> BufferPoints {
let x2 = x1 + width;
@ -237,7 +226,7 @@ pub struct WlSurface {
input_region: Cell<Option<Rc<Region>>>,
opaque_region: Cell<Option<Rc<Region>>>,
buffer_points: RefCell<BufferPoints>,
pub buffer_points_norm: RefCell<[f32; 8]>,
pub buffer_points_norm: RefCell<BufferPoints>,
buffer_transform: Cell<Transform>,
buffer_scale: Cell<i32>,
src_rect: Cell<Option<[Fixed; 4]>>,
@ -817,35 +806,12 @@ impl WlSurface {
.buffer_transform
.get()
.apply_inv_sized(0.0, 0.0, 1.0, 1.0);
let points = &*buffer_points;
*buffer_points_norm = [
points.top_right.x,
points.top_right.y,
points.top_left.x,
points.top_left.y,
points.bottom_right.x,
points.bottom_right.y,
points.bottom_left.x,
points.bottom_left.y,
];
*buffer_points_norm = *buffer_points;
} else {
let width = buffer.rect.width() as f32;
let height = buffer.rect.height() as f32;
let points = &*buffer_points;
*buffer_points_norm = [
points.top_right.x / width,
points.top_right.y / height,
points.top_left.x / width,
points.top_left.y / height,
points.bottom_right.x / width,
points.bottom_right.y / height,
points.bottom_left.x / width,
points.bottom_left.y / height,
];
for &v in buffer_points_norm.iter() {
if v > 1.0 {
return Err(WlSurfaceError::ViewportOutsideBuffer);
}
*buffer_points_norm = buffer_points
.norm(buffer.rect.width() as f32, buffer.rect.height() as f32);
if !buffer_points_norm.is_leq_1() {
return Err(WlSurfaceError::ViewportOutsideBuffer);
}
}
}
@ -1134,8 +1100,15 @@ impl Node for WlSurface {
}
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
renderer.render_surface(self, x, y);
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
max_width: i32,
max_height: i32,
) {
renderer.render_surface(self, x, y, max_width, max_height);
}
fn node_client(&self) -> Option<Rc<Client>> {

View file

@ -76,16 +76,28 @@ impl Cursor for CursorSurface {
let (hot_x, hot_y) = (Fixed::from_int(hot_x), Fixed::from_int(hot_y));
let x = ((x - hot_x).to_f64() * scale).round() as _;
let y = ((y - hot_y).to_f64() * scale).round() as _;
renderer.render_surface_scaled(&self.surface, x, y, None);
renderer.render_surface_scaled(&self.surface, x, y, None, i32::MAX, i32::MAX);
} else {
renderer.render_surface(&self.surface, x_int - hot_x, y_int - hot_y);
renderer.render_surface(
&self.surface,
x_int - hot_x,
y_int - hot_y,
i32::MAX,
i32::MAX,
);
}
}
}
fn render_hardware_cursor(&self, renderer: &mut Renderer) {
let extents = self.surface.extents.get();
renderer.render_surface(&self.surface, -extents.x1(), -extents.y1());
renderer.render_surface(
&self.surface,
-extents.x1(),
-extents.y1(),
i32::MAX,
i32::MAX,
);
struct FrameRequests;
impl NodeVisitorBase for FrameRequests {

View file

@ -334,8 +334,15 @@ impl Node for Xwindow {
FindTreeResult::Other
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
renderer.render_surface(&self.x.surface, x, y)
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
max_width: i32,
max_height: i32,
) {
renderer.render_surface(&self.x.surface, x, y, max_width, max_height)
}
fn node_client(&self) -> Option<Rc<Client>> {

View file

@ -308,8 +308,15 @@ impl Node for XdgPopup {
self.xdg.find_tree_at(x, y, tree)
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
renderer.render_xdg_surface(&self.xdg, x, y)
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
max_width: i32,
max_height: i32,
) {
renderer.render_xdg_surface(&self.xdg, x, y, max_width, max_height)
}
fn node_client(&self) -> Option<Rc<Client>> {

View file

@ -425,8 +425,15 @@ impl Node for XdgToplevel {
self.xdg.find_tree_at(x, y, tree)
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
renderer.render_xdg_surface(&self.xdg, x, y)
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
max_width: i32,
max_height: i32,
) {
renderer.render_xdg_surface(&self.xdg, x, y, max_width, max_height)
}
fn node_client(&self) -> Option<Rc<Client>> {

View file

@ -394,7 +394,14 @@ impl Node for ZwlrLayerSurfaceV1 {
self.surface.find_tree_at_(x, y, tree)
}
fn node_render(&self, renderer: &mut Renderer, x: i32, y: i32) {
fn node_render(
&self,
renderer: &mut Renderer,
x: i32,
y: i32,
_max_width: i32,
_max_height: i32,
) {
renderer.render_layer_surface(self, x, y);
}
}